Hello,
I've been trying to get OpenGL to work for weeks now, and it's just not happening. Could someone please help me get it to work?
I am using the MinGW C compiler and have the following files in the correct folders within the MinGW folder:
opengl32.lib
glu32.lib
glut32.lib
gl.h
glu.h
glut.h
In system folder:
opengl32.dll
glu32.dll
glut32.dll
The following is the code that I am trying to get to work...
I'm fairly sure I'm not compiling it properly....but here it is anyway:
(This it not my code, it is from 'THE RED BOOK', and I just want to see if opengl is working before I start coding)
Thanks in advance,Code:#include <windows.h> #include <GL/glut.h> void display(void) { /* clear all pixels */ glClear (GL_COLOR_BUFFER_BIT); /* draw white polygon (rectangle) with corners at * (0.25, 0.25, 0.0) and (0.75, 0.75, 0.0) */ glColor3f (1.0, 1.0, 1.0); glBegin(GL_POLYGON); glVertex3f (0.25, 0.25, 0.0); glVertex3f (0.75, 0.25, 0.0); glVertex3f (0.75, 0.75, 0.0); glVertex3f (0.25, 0.75, 0.0); glEnd(); /* don't wait! * start processing buffered OpenGL routines */ glFlush (); } void init (void) { /* select clearing color */ glClearColor (0.0, 0.0, 0.0, 0.0); /* initialize viewing values */ glMatrixMode(GL_PROJECTION); glLoadIdentity(); glOrtho(0.0, 1.0, 0.0, 1.0, -1.0, 1.0); } /* * Declare initial window size, position, and display mode * (single buffer and RGBA). Open window with "hello" * in its title bar. Call initialization routines. * Register callback function to display graphics. * Enter main loop and process events. */ int main(int argc, char** argv) { glutInit(&argc, argv); glutInitDisplayMode (GLUT_SINGLE | GLUT_RGB); glutInitWindowSize (250, 250); glutInitWindowPosition (100, 100); glutCreateWindow ("hello"); init (); glutDisplayFunc(display); glutMainLoop(); return 0; /* ANSI C requires main to return int. */ }
Stuart



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