Thread: Cone/Cylinder source

  1. #1
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    Cone/Cylinder source

    Hi,

    I am looking for some source code in C to draw a cylinder and cone using OpenGL (without GLU routines).

    Can someone help?

    Many thanks!

  2. #2
    Registered Luser cwr's Avatar
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    Wouldn't the obvious be to look at the GLU routines source and see how it's done?

  3. #3
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    are glu sources available? I suppose you can download the Mesa source but I'm not sure if that includes the glu library or not (I suppose it would).

  4. #4
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    I had a quick look but could not find the source for this. I thought it would be easier if someone had the snippet of code I needed.

    Thanks anyway

  5. #5
    and the hat of int overfl Salem's Avatar
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    What are you really looking for - the basic math which describes the surface of those objects?

  6. #6
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    I have actualy found what I was looking for.

    For the cylinder's side for instance:
    Code:
    float hl = length * 0.5f;
    float a = 0.0f;
    float step = Math::TWO_PI / (float)numSteps;
    
    glBegin(GL_TRIANGLE_STRIP);
    for (int i = 0; i < numSteps; ++i)
    {
        float x = Math::Cos(a) * radius;
        float y = Math::Sin(a) * radius;
        glVertex3f(x,y,-hl);
        glVertex3f(x,y, hl);
    
        a += step;
    }
    glEnd();

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