I've recently decided to ditch LCC-win32 due to it being full of bugs.
So, I've downloaded the Bloodshed/minGW system as recommended by some of you guys, and I must say it looks rather good.
Now the trouble I have is that my Game of Life code makes extensive use of the intel bsf instruction, which is provided in the _bsf wrapper in intrinsics.h in LCC. This is pretty vital for performance reasons.
So, how can I acheive this in minGW? Might I find a library somewhere with this function? If not , does anyone know how to embed inline assembler using Bloodshed.
Any help would by gratefully received.