I had a friend at school use Qbasic to model functions for intermolecular forces. it involved calculating particle position acceleration, and even, after the movement was paused, the field lines between the particles. It ran using an interpreter and was terribly *blinky* and slow.
I wanted to develop similar physics modeling application using C (something to compile, and to bone up before my next course). Using linux, would I be better suited to use the ncurses library or opengl.
Thanks ahead of time for the responses.
* by the way, mesa gl i know is the equivalent of opengl on linux,
are all the functions/prototypes the same?. ie. if i were to invest in
opengl material would i have to re-learn all the function names, etc. ?