Thread: Size of structure in bytes

  1. #1
    Registered User Micko's Avatar
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    Size of structure in bytes

    Consider this code:
    Code:
    #include <stdio.h>
    
    typedef struct element
    {
    	char letter;
    	struct element* next;
    	
    }element;
    int main(void)
    {
    	printf("Sizeof structure element is: %d bytes!",sizeof(element));
    }
    If I compile this with Microsoft (Visual Studio .net) compiler and execute I get this result: Sizeof structure element is: 8 bytes!.

    But if I compile this with Borlan Turbo C compiler I get this:
    Sizeof structure element is: 3 bytes!.
    I'm using Win XP. I know that Turbo C was used under DOS. In TC sizeof(void*) is 2 bytes which means that it behaves like it is run under 16-bit operating system. Win XP is 32 bit OS and in TC is probably 16-bit application and that's why I get these results. Can you confirm this conclusion?

    What is interesting is somewhat unexpected result when using Visual Studio's compiler: 8 bytes and one could expect 5 bytes. Is that mean that structures can be only a multiple of 4. Why is that?

    Thanks for help!

  2. #2
    and the hat of int overfl Salem's Avatar
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    Do a board search for "padding" and "alignment"
    Essentially, a compiler is free to add padding between members of a structure in order to ensure optimal alignment of data values within the structure.

    Now you can trade compactness of structures against run-time performance if you want to by using say "#pragma pack(1)" (or some other compiler-specific notation).

  3. #3
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    It is aligning elements to the longword (32 bit) boundary because access is faster. On some 32-bit or 64-bit platforms misalignment of variables (not on a longword boundary) may result in a bus error. I believe Intel x86 systems are better off with a pointer on a longword boundary. I see the exact same thing on my PA RISC box.

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