Hallo
I need to learn how to display objects modelled by uniform non-rational B-Spline patches without OpenGL surface modelling functions. I writting in C. Anyone knows where I can find a tutorial or some example source code?
Thanks
Hallo
I need to learn how to display objects modelled by uniform non-rational B-Spline patches without OpenGL surface modelling functions. I writting in C. Anyone knows where I can find a tutorial or some example source code?
Thanks
This is a part of a programming assignment I have.
1. I can't use OGL or any other library because thats what the assignment brief says...
2. I cant find anything relevant...I have made a lot of web searches....
thanks anyway
Last edited by alkolas; 05-21-2003 at 03:55 AM.
Originally posted by Salem
> I can't use OGL or any other library because thats what the assignment brief says...
Well that's gonna make it tough!
What are you supposed to do - code your own graphics library starting with drawPixel() and work your way up to a usable API?This of course would require a Borland DOS based compiler, but it seems like most of the people show up here using the Turbo C compiler anyway...Code:void putpixel( unsigned int x, unsigned int y ) { gotoxy( x, y ); putchar( '*' ); }
I'll leave the rest as an exercise for the reader...
Quzah.
Hope is the first step on the road to disappointment.
well, the purpose is to make a 3D graphics modelling system.
We can use OGL only for viewing transformations, lighting, texturing, camera etc....
To be honest I have no idea (yet) what kind of functions I have to write in order to model something with UNRBS. I need to find some source code or a tutorial...(I'm a newby in Graphics Programming)