mission notimpossible (maze gen)

This is a discussion on mission notimpossible (maze gen) within the C Programming forums, part of the General Programming Boards category; Well after struggling for 2 hours withthis maze **** i have finnaly finished it ..It uses a maze generator to ...

  1. #1
    Registered User datainjector's Avatar
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    Talking mission notimpossible (maze gen)

    Well after struggling for 2 hours withthis maze **** i have finnaly finished it ..It uses a maze generator to generate the maze ....
    I know i know you might be thinking okay aaze generator might be he used stacks or some algorith and so on ...No this is just a simple **** ...but works pretty fine .....

    You can use this code or get the zip file which has the exe and the code ...

    Code:
    /* Written by datainjector
       Maze generator and game */
    #include <stdio.h>
    #include <stdlib.h>
    #include <time.h>
    #include <windows.h>
    /*#include <conio.c> use only if needed for getch() */
    
    #define ROW 20
    #define COL 75
    
    void creatmaze (int [][COL], int *, int * );
    void printarea(int [][COL]);
    void movement( int [][COL], int , int *, int * );
    void gotoxy ( int , int );
    void kill_cursor( void );
    
    int main(void)
    {
     int maze[ROW][COL]={0};
     int col=1, row=0, trackend, trackstart;
     srand(time(0));
    
     kill_cursor();
     creatmaze(maze, &trackend, &trackstart);
     printarea(maze);
    
     while ( maze[trackend][(COL-2)] == -1 ){
           movement ( maze, tolower(getch()), &trackstart, &col );
     }
     system("cls");
    
     printf("You won\nTo lay a different mare just run the program again...\n");
    
    
    
          system("pause");
          return 0;
    }
    void creatmaze ( int maze[][COL] , int *trackend, int *trackstart)
    {
         int cnt_main, cnt_sub;
         int row, col, tf;
         int rowt, colt;
         rowt = 0, colt = 0;
         row = 2, col = 1;
    
         for (  cnt_main = 0; cnt_main <= COL-1; cnt_main+=COL-1 ){
             for ( cnt_sub = 0; cnt_sub <= ROW-1; cnt_sub++ )
                 maze[cnt_sub][cnt_main] = 2;
         }
    
         for ( cnt_main = 0; cnt_main <= ROW-1; cnt_main+=ROW-1 ){
             for ( cnt_sub = 0; cnt_sub <= COL-1; cnt_sub++ )
                 maze[cnt_main][cnt_sub] = 2;
         }
    
         for ( cnt_main = 1; cnt_main <= ROW-2; cnt_main++ ){
             for ( cnt_sub = 1; cnt_sub <= COL-2; cnt_sub++ ){
                 maze[cnt_main][cnt_sub] = 1;
             }
         }
    
         row =  1 + rand() % 19;
         *trackstart = row;
         tf = 1;
    
         maze[row][1] = -2;
         cnt_main = 0;
         while ( col < COL-2 ){
    
               if ( tf == 1 ){
                  if ( maze[row][col+=1] == 2){
                     col-=1;
                  }
                  else{
                       maze[row][col] = 0;
                  }
               }
               else if ( tf == 2 ){
                    if ( maze[row-=1][col] == 2 ){
                       row+=1;
                    }
                    else{
                       maze[row][col] = 0;
                    }
               }
               else{
                    if ( maze[row+=1][col] == 2 ){
                      row-=1;
                    }
                    else
                        maze[row][col] = 0;
               }
    
    
               tf = 1 + rand() /(RAND_MAX / 3 );
    
    
       }
    
       *trackend = row;
       cnt_main = 0;
       while ( ++cnt_main != 1000 ){
             /*rowt = 1 + rand() / (RAND_MAX / (ROW-2)); this creats an easier maze i guess
              colt = 1 + rand() / (RAND_MAX /(COL-2)); */
             rowt = 1 + rand() % (ROW-2);
             colt = 1 + rand() % (COL-2);
    
             maze[rowt][colt] = 0;
    
      }
      maze[*trackstart][1] = -2;
      maze[*trackend][(COL-2)] = -1;
    
    
    }
    void movement ( int array[ROW][COL], int choice, int *row, int *col )
    {
        int store;
    
    	switch(choice){
    		case 'w' :
                store = array[--(*row)][(*col)];
                if ( store != 2 && store != 1 ){
    				array[(*row)][*col] = -2;
                    gotoxy(*col,*row);
                    putchar(2);
    				array[++(*row)][*(col)] = 0;
                    gotoxy(*col,*row);
                    putchar(255);
    				--(*row);
    				}
    			else{
    				array[++(*row)][*col] = -2;
                    gotoxy(*col,*row);
                    putchar(2);
                }
    			break;
    	   case 's' :
                store = array[++(*row)][(*col)];
                if ( store != 2 && store != 1  ){
    				 array[*row][*col] = -2;
                     gotoxy(*col,*row);
                     putchar(2);
    				 array[--(*row)][(*col)] = 0;
                     gotoxy(*col,*row);
                     putchar(255);
    				 ++(*row);
    			}
    			else{
    				array[--(*row)][*col] = -2;
                    gotoxy(*col,*row);
                    putchar(2);
                }
    			break;
    	  case 'a' :
                store = array[(*row)][--(*col)];
                if ( store != 2 && store != 1 ){
    				array[*row][*col] = -2;
                    gotoxy(*col,*row);
                    putchar(2);
    				array[*row][++(*col)] = 0;
                    gotoxy(*col,*row);
                    putchar(255);
    				--(*col);
    			}
    			else{
    				array[*row][++(*col)] = -2;
                    gotoxy(*col,*row);
                    putchar(2);
                }
    			break;
    	  case 'd' :
                store = array[(*row)][++(*col)];
                if ( store != 2 && store != 1  ){
    				array[*row][*col] = -2;
                    gotoxy(*col,*row);
                    putchar(2);
    				array[*row][--(*col)] = 0;
                    gotoxy(*col,*row);
                    putchar(255);
    				++(*col);
    			}
    			else{
    				array[*row][--(*col)] = -2;
                    gotoxy(*col,*row);
                    putchar(2);
                }
    			break;
    	}
    }
    void printarea(int maze[][COL])
    {
     int cnt_main, cnt_sub;
    
     for ( cnt_main = 0; cnt_main < ROW; cnt_main++ ){
         for ( cnt_sub = 0; cnt_sub < COL; cnt_sub++ ){
             if ( maze[cnt_main][cnt_sub] == 2 )
                putchar(176);
             else if ( maze[cnt_main][cnt_sub] == 1 )
                putchar(178);
             else if ( maze[cnt_main][cnt_sub] == 0 )
                putchar(255);
             else if ( maze[cnt_main][cnt_sub] == -2 )
                  putchar(2);
             else
                 putchar(6);
    
         }
         printf("\n");
     }
    }
    void gotoxy(int x, int y)
    {
     COORD coord;
     coord.X = x;
     coord.Y = y;
     SetConsoleCursorPosition(GetStdHandle(STD_OUTPUT_HANDLE), coord);
    }
    void kill_cursor( void )
    {
    	CONSOLE_CURSOR_INFO cci;
    
    	cci.dwSize = 1;
    	cci.bVisible = FALSE;
    	SetConsoleCursorInfo( GetStdHandle( STD_OUTPUT_HANDLE ), &cci );
    }
    Please do give some feedback ...Cheers
    Attached Files Attached Files
    Last edited by datainjector; 11-21-2002 at 11:55 PM.
    "I wish i could wish my wishs away"

    "By indirections find directions out" -- William Shakespears

    "Do what thou wilt shall be the whole of the law" -- Crowley "THE BEAST 666"

    Mizra -> love = Death...
    RDB(Rocks yooo)..

    http://www.cbeginnersunited.com

    Are you ready for the Trix ???

  2. #2
    End Of Line Hammer's Avatar
    Join Date
    Apr 2002
    Posts
    6,231
    Now I'm going to make you feel real bad ;) :D

    How about this for an alternative:
    Code:
    /* From http://home.planet.nl/~faase009/Signindex.html */
    /*  xxxxxxx@xxxxx.xxx.xxx (192.74.137.5) */               /* Joseph H. Allen */ 
    int a[1817];main(z,p,q,r){for(p=80;q+p-80;p-=2*a[p])for(z=9;z--;)q=3&(r=time(0)
    +r*57)/7,q=q?q-1?q-2?1-p%79?-1:0:p%79-77?1:0:p<1659?79:0:p>158?-79:0,q?!a[p+q*2
    ]?a[p+=a[p+=q]=q]=q:0:0;for(;q++-1817;)printf(q%79?"%c":"%c\n","#"[!a[q-1]]);}
    And the output
    Code:
     ######### ##### # ### ########### #   ##### # ### ####### ##### #####   ### #
     #   # #     # # # #   #   # # #   #     #   #   #   #   #   #   # #       # #
     ##### ####### ### ####### # # ### # ############# ### ##### ##### ### #######
             #   #   #       #   # # # #   # #       # #     #   # # #       #
     ####### # # # # # ####### # # # ##### # # ##### ##### ##### # # # # # # #####
       # # #   #   # #     #   #   # # # #   #     #           #     # # # #     #
     # # # ########### ### ### ### # # # ####### ####### ######### ####### ### ###
     # #     # # #     #     # # # #               # # # #   #     #       # # #
     ### # # # # # ####### ### # ### # # ######### # # ##### # ### ######### #####
       # # #         #   # #   #     # # #     #     # #       #       # #     #
     # ##### ### ####### ##### # ##### ### # # ### # # # # ### # # ##### ### #####
     #     # #     #           #   #   # # # # #   #   # # #   # #   #     #     #
     ##### ####### ### ######### # ##### # ### ####### ### ############### ##### #
     # # #       #     #         # #       # #       #   #     #       #   #   #
     # # ####### ### ##### ####### # ##### # # ##### ### ##### # ##### ### # #####
         #   #     # # #     #   # #   # #   #   #     #     #   # # # #     # #
     ### # # ####### # # ####### # # ### # ######### ### ##### ### # # # # ### # #
       # # # # #   #   # #         # #   #     # #     #   #     #   #   # #   # #
     ####### # # ####### ####### # # ### ### ### # # ### # # # ##### # ##### #####
       # # #           # # # #   # # #   #   #   # #   # # # # #     # #         #
       # # ##### ####### # # ######### ######### ### ########### ######### #######
    :D

    And don't ask me to explain it.....
    When all else fails, read the instructions.
    If you're posting code, use code tags: [code] /* insert code here */ [/code]

  3. #3
    Skunkmeister Stoned_Coder's Avatar
    Join Date
    Aug 2001
    Posts
    2,572
    My god Hammer thats Fugly!
    Free the weed!! Class B to class C is not good enough!!
    And the FAQ is here :- http://faq.cprogramming.com/cgi-bin/smartfaq.cgi

  4. #4
    End Of Line Hammer's Avatar
    Join Date
    Apr 2002
    Posts
    6,231
    Originally posted by Stoned_Coder
    My god Hammer thats Fugly!
    BTW, I forgot to point out, it ain't mine. and yes, it's a mare.
    When all else fails, read the instructions.
    If you're posting code, use code tags: [code] /* insert code here */ [/code]

  5. #5
    Registered User datainjector's Avatar
    Join Date
    Mar 2002
    Posts
    356
    Now I'm going to make you feel real bad
    Jees dock when i meant by feedback i didn't mean that you should make me feel bad (that one was just for the flow)hehe rap world aintit funny lol ...The maze is better than mine ofcourse but i cant find the exit ????
    "I wish i could wish my wishs away"

    "By indirections find directions out" -- William Shakespears

    "Do what thou wilt shall be the whole of the law" -- Crowley "THE BEAST 666"

    Mizra -> love = Death...
    RDB(Rocks yooo)..

    http://www.cbeginnersunited.com

    Are you ready for the Trix ???

  6. #6
    End Of Line Hammer's Avatar
    Join Date
    Apr 2002
    Posts
    6,231
    When I compile/run it, the players icon kinda screws up when you move. Here's a screen print of it after I'd pressed D for right just once. You'll notice there are now 2 smilies (the lower one being the original which doesn't move).
    Attached Images Attached Images  
    When all else fails, read the instructions.
    If you're posting code, use code tags: [code] /* insert code here */ [/code]

  7. #7
    Registered User datainjector's Avatar
    Join Date
    Mar 2002
    Posts
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    But it working perfectly fine on my machine tried it on the schools machine it work just fine ...I have found out a better way to improve the maze will take some time when i am finished i will post it here

    Cheers
    "I wish i could wish my wishs away"

    "By indirections find directions out" -- William Shakespears

    "Do what thou wilt shall be the whole of the law" -- Crowley "THE BEAST 666"

    Mizra -> love = Death...
    RDB(Rocks yooo)..

    http://www.cbeginnersunited.com

    Are you ready for the Trix ???

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