In c++ class we use dos (no dpmi) borland compilers and use bgi stuff if we need to do graphics. But there is this graphics library that some kid made a while back that the teacher let me use. The graphics library can do **** like 640x480x256 and 1024x768x256. Im assuming the kid wrote it in asm but How did he access that much video memory. All I can access is 64k. Any ideas how he did this?