Thread: implement binary tree using array (openGL)

  1. #1
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    implement binary tree using array (openGL)

    hai.. i have some problem. i'm trying to make a collision detection using AABB and i've trying to implement binary tree into it. my problem is, to store the divided box into each node of the tree. i've been stuck here about 3 weeks now.. any good idea or any sample are welcome.. please..
    thanks

  2. #2
    ATH0 quzah's Avatar
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    Here is a fine example of how to use a search engine. Perhaps you should try it?

    Quzah.
    Hope is the first step on the road to disappointment.

  3. #3
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    i've already search all website for it.. but i can't find one that was suitable for what i need. maybe i'm to dumb in programming.. arhghhhh .. please anybody help.. i'm trying to make the tree works. and i think maybe my comparision that make the tree wrong... any idea.. please..

  4. #4
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    this is my 2 cents worth...

    correct me if I'm wrong, but I always thought that binary trees are used with structs . of course, binary trees are similar to link list.

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