Thread: nested structure help

  1. #1
    Registered User
    Join Date
    May 2002
    Posts
    1

    nested structure help

    Hello,
    I have a structure that I would like to reference different structures using the same member. for example:

    typedef struct
    {
    word32 menuItemEnabledFlag : 1;
    word32 updateImmediatelyFlag : 1;
    word32 absolutePositionFlag : 1;
    word32 octorectFlag : 1;
    word32 verticalTextFlag : 1;
    word32 TimeoutFlag : 1;
    word32 spare : 26; //spare bits

    byte backgroundColor;
    byte foregroundColor;
    byte borderColor;
    word16 xLeftPos;
    word16 yTopPos;
    word16 minXLength;
    word16 minYLength;
    byte displayField;
    word32* field;
    }tMENU_ITEM;

    typedef struct
    {
    word32* firstGraphic;
    word32* lastGraphic;
    word32* current;
    byte size;
    }tGRAPHIC_FIELD;

    tGRAPHIC_FIELD graphic;

    typedef struct
    {
    word16 lowLimit;
    word16 highLimit;
    word16 current;
    }tNUMERIC_FIELD;

    tNUMERIC_FIELD numeric;

    I would like the word32* field pointer to point to either a tGRAPHIC_FIELD structure or a tNUMERIC_FIELD structure, optionally. When I initialize the field member I use either:

    (word32*) &graphic,

    or

    (word32*) &numeric,

    If I want to access a member (like current, for example) of the tGRAPHIC_FIELD structure I can use a cast, like so, to get access to the member:

    (mItem is a pointer to a instance of tMENU_ITEM)

    fieldPtr = (*(tGRAPHIC_FIELD*)mItem->field).current;

    The problem is this, I need a generic accessor to the nested structure and thus the cast is causing a problem. How can I get around this? Thanks. Please note that the "sub" structures are numerous and conditional statements wouldn't work.

  2. #2
    and the hat of int overfl Salem's Avatar
    Join Date
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    Posts
    39,659
    Well if you want a cast-less solution, you need to do this

    Code:
    typedef struct 
    { 
        word16 lowLimit; 
        word16 highLimit; 
        word16 current; 
    } tNUMERIC_FIELD; 
    
    typedef struct 
    { 
        word32* firstGraphic; 
        word32* lastGraphic; 
        word32* current; 
        byte size; 
    } tGRAPHIC_FIELD; 
    
    typedef struct 
    { 
    // etc
        byte displayField; 
        union {
            tGRAPHIC_FIELD *gf;
            tNUMERIC_FIELD *nf; 
        } field;
    }tMENU_ITEM; 
    
    tGRAPHIC_FIELD graphic; 
    tNUMERIC_FIELD numeric;
    Then you can do things like
    Code:
    tMENU_ITEM thing;
    thing.field.gf = &graphic;
    thing.field.gf->size = 23;
    > I need a generic accessor to the nested structure
    Your only other choice is to make field a void* type, but then you have to cast.

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