Thread: Instant Keyboard Input Questions

  1. #1
    Registered User mr_raging_money's Avatar
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    Mar 2012
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    Question Instant Keyboard Input Questions

    I am starting to use the basic graphics in C, and I am trying to get keyboard input to work right. I want something like getch() to recognize what key I pressed and save it in a variable so I can use that variable to control an object's movement on the screen. Here I have a basic box moving code.
    Code:
    #include <stdio.h>
    #include <conio.h>
    #include <graphics.h>
    using namespace std;int main(void)
    {
        int gd=DETECT,gm;
        initgraph(&gd, &gm, "C:\\TC\\BGI");
        int ch;
        ch=getch();/*can i use this to bind getch() to a variable?*/
        int x=200, y=300, x2=400, y2=400;
        
        
        while(1==1){
        getch();
        cleardevice();
        if(ch==/*need help here*/){
        x+=5;
        y-=10;
        x2+=5;
        y2-=10;              
    }
        else if(ch==/*need help here*/){
        x-=5;
        y+=10;
        x2-=5;
        y2+=10;
    }
        rectangle(x,y,x2,y2);
    }
    }
    I put comments in the code to show you where I need help. I don
    t know if I can even bind a variable to getch(). I have searched the web for this and haven't found a good answer.

  2. #2
    Registered User mr_raging_money's Avatar
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    Can I have some help with this?

  3. #3
    Registered User
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    It seems like what you need to do is assign the return value of getch() to 'ch' inside the loop then evaluate it. For example:

    Code:
    while(1) {
        ch = getch();
        if(ch == 'a') {
           // update
        }
        else if(ch == 'd') {
          // update
        }
        // do other stuff like reprint screen?
    }

  4. #4
    Registered User mr_raging_money's Avatar
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    thanks a ton, it does make sense that you have to make the variable equal to getch() each time you want to change it

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