I have this assignment due in 2 hours and I can't figure out why it is not giving me any output. When I don't set the counters and accumulators to 0 it works, but when I do it doesn't!

Here is the code:

Code:`#include<stdlib.h>`

#include<stdio.h> //standard library definitions

#include<math.h> //math definitions

#define BAL_HEIGHT 12 //balcony height in feet

#define G 32 //gravitational acceleration in ft/s2

#define PI 3.14159

#define POOL_CENTER 35 //distance to the center of pool

#define MIN_THETA 5 //minimum balloon launch angle in degrees

#define MIN_VEL 1 //minimum balloon launch velocity in ft/sec

#define MIN_THR_HT 4.5 //minimum height of thrower in feet

#define MAX_THETA 85 //maximum balloon launch angle in degrees

#define MAX_VEL 30 //maximum balloon launch velocity in ft/sec

#define MAX_THR_HT 7.0 //maximum height of thrower in feet

#define MIN_DIAM 3 //minimum diameter of balloon in inches

#define MAX_DIAM 9 //maximum diameter of balloon in inches

#define CAPACITY 7 //pool capacity in gallons

int main()

{

double balloonLaunchAngle; //input: angle in degrees

double balloonLaunchVelocity; //input: launch velocity in ft/sec

double throwersHeight; //input: user's height plus balcony height in feet

double distanceTraveled; //output: distance the balloon traveled in feet

double part1, part2, part3; //distance formula: partial result holders

int balloonDiam; //ballon diameter in inches

double balloonWater; //amount of water in balloon in gallons

int poolWater; //amount of water in pool in gallons

int balloonNumThrown; //number of balloons "thrown"

int balloonNumHit; //number of balloons that "hit" the pool

double hitPercentage; //percentage of balloons that "hit" the pool

balloonNumHit=0;

balloonNumThrown=0;

poolWater=0;

/*balloonDiam=rand()%(MAX_DIAM-MIN_DIAM+1)+MIN_DIAM;

balloonLaunchAngle=(double)rand()/RAND_MAX*(MAX_THETA-MIN_THETA+1)+MIN_THETA;

balloonLaunchVelocity=(double)rand()/RAND_MAX*(MAX_VEL-MIN_VEL+1)+MIN_VEL;

throwersHeight=(double)rand()/RAND_MAX*(MAX_THR_HT-MIN_THR_HT+1)+MIN_THR_HT;*/

srand(time(NULL));

while(poolWater<CAPACITY)

{

balloonDiam=rand()%(MAX_DIAM-MIN_DIAM+1)+MIN_DIAM;

balloonLaunchAngle=(double)rand()/RAND_MAX*(MAX_THETA-MIN_THETA+1)+MIN_THETA;

balloonLaunchVelocity=(double)rand()/RAND_MAX*(MAX_VEL-MIN_VEL+1)+MIN_VEL;

throwersHeight=(double)rand()/RAND_MAX*(MAX_THR_HT-MIN_THR_HT+1)+MIN_THR_HT;

switch(balloonDiam)

{

case 3: balloonWater=0.1;

break;

case 4: balloonWater=0.2;

break;

case 5: balloonWater=0.3;

break;

case 6: balloonWater=0.55;

break;

case 7: balloonWater=0.8;

break;

case 8: balloonWater=1.25;

break;

case 9: balloonWater=1.7;

break;

}

part1=(balloonLaunchVelocity*cos(balloonLaunchAngle*PI/180.0))/G;

part2=balloonLaunchVelocity*sin(balloonLaunchAngle*PI/180.0);

part3=2*G*(throwersHeight+BAL_HEIGHT);

distanceTraveled=part1*(part2+(sqrt(pow(part2,2)+part3)));

if(distanceTraveled==35)

{

poolWater=poolWater+balloonWater;

balloonNumHit++;

}

balloonNumThrown++;

}

hitPercentage=(balloonNumHit/balloonNumThrown)*100;

printf("balloon diameter:%d\n", balloonDiam);

// printf("balloon Launch Angle:%f\n", balloonLaunchAngle);

// printf("balloon Launch Velocity:%f\n", balloonLaunchVelocity);

///printf("Throwers Hiehgt:%f\n", throwersHeight);

//printf("Balloon num thrown: %d\n", balloonNumThrown);

// printf("balloonNumHit: %d\n", balloonNumHit);

//printf("Distance Balloon Traveled: %f\n", distanceTraveled);

printf("%d balloons hit the pool.\n", balloonNumHit);

printf("%d balloons were thrown.\n", balloonNumThrown);

printf("%.2f %% balloons hit the pool", hitPercentage);

return(0);

}