Auto Maze Maker (for DOS)

This is a discussion on Auto Maze Maker (for DOS) within the C Programming forums, part of the General Programming Boards category; Im making a maze game for dos using the double line characters as walls. how can i make it so ...

  1. #1
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    Oct 2001
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    Question Auto Maze Maker (for DOS)

    Im making a maze game for dos using the double line characters as walls. how can i make it so i dont have to type every character in (see Code)?

    I hope that I may learn from the help you give me.
    Thanks for help.
    Attached Files Attached Files
    ()()() MonKey ware
    Kyle J. R.

  2. #2
    Registered User
    Join Date
    Jan 2002
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    You use an algorithm[sp?] to generate the maze.

    When I made my maze game I used a 2d array.
    simple working example:
    Code:
    #include <stdio.h>
    
    int printMazeBit(int mazebit)
    {
     if(mazebit == 0)
     {
      printf(" ");
     }
     else if(mazebit == 1)
     {
      printf("*");
     }
     else if(mazebit == 2)
     {
      printf("E");
     }
     else
     {
      printf("X");
     }
     return 0;
    }
    
    int main(void)
    {
     /* 1 = wall, 0 = empty, 2 = entrance, 3 = exit */
     int maze[21][21] = { 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
                          2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1,
                          1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1,
                          1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1,
                          1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1,
                          1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1,
                          1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1,
                          1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1,
                          1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1,
                          1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1,
                          1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1,
                          1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1,
                          1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1,
                          1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1,
                          1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1,
                          1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1,
                          1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1,
                          1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1,
                          1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1,
                          1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3,
                          1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 };
    
     int finished = 0, x = 0, y = 0;
    
     /* print maze */
     while( finished == 0 )
     {
      if( x != 21 )
      {
       printMazeBit(maze[y][x]);
       x++;
      }
      else
      {
       if( y == 20 ) // finished
       {
        finished = 1;
       }
       else
       {
        printf("\n");
        x=0;
        y++;
       }
      }
     }
     return 0;
    }
    Last edited by Brian; 02-20-2002 at 12:14 PM.

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