Thread: Multiple Threads

  1. #1
    Registered User
    Join Date
    Nov 2007
    Posts
    96

    Multiple Threads

    I am trying to create multiple threads in a client/server program but I am only able to run one thread at a time. Here is a copy of what I have thus far and I always open to suggestions and/or directions of what to look into

    Code:
    #include <netdb.h>
    #include <sys/types.h>
    #include <sys/socket.h>
    #include <sys/wait.h>
    #include <string.h>
    #include <unistd.h>
    #include <stdlib.h>
    #include <stdio.h>
    #include <errno.h>
    #include <pthread.h>
    #include "http.h"
    #include "myTCP.h"
    
    void *runner( void * ptr);
    
    struct parm{
    	int socket;
    	char path[100];
    	char *from; 
    	char *userAgent;
    };
    
    int thread_count=0; //Current amount of threads operating
    int conditionMet=0; //Used as a flag to loop through until mutex is unlock
    
    pthread_cond_t      cond  = PTHREAD_COND_INITIALIZER;
    pthread_mutex_t     mutex = PTHREAD_MUTEX_INITIALIZER;
    
    int main(int argc, char *argv[]) {
    	int	port=-999;		/* port number to connect to, on server */
    	int	msock=-999;		/* socket descriptor for connection */
    	int  iRet; //Return value for pthread_create
    	int  pid; //process id
    	int MAX_THREAD=-999; //Maximum amount of threads allowed to run
    
    	char *server_full_message = "HTTP/1.0 502 Server temporarily overloaded\n\n502 SERVER TEMPORARILY OVERLOADED\n";
     
    	struct parm *p;
    
    //	p=(parm *)malloc(sizeof(parm)*n); //Use this when you have a thread pool
    	p=(struct parm *)malloc(sizeof(struct parm)); //Allocate space for the p structure
    
    	pid = getpid();
    	if(argc==1) {
    		p->userAgent = argv[0];
    		port = WL_PORT;	
    		MAX_THREAD = 5;
    	} else if(argc==2) {
    		p->userAgent = argv[0];
    		MAX_THREAD = atoi(argv[1]);
    		port = WL_PORT; 
    	} else if (argc==3) {
    		p->userAgent = argv[0];
    		MAX_THREAD = atoi(argv[1]);
    		if(atoi(argv[2]) >1024) port = atoi(argv[2]);
    		else port = WL_PORT;
    	} else {
    		fprintf(stderr,"ERROR: useage:  <%s> <path> [<Max # Threads>] [<Port>]\n", argv[0]);
    		exit(1);
    	}
    	#ifdef DEBUG
    		fprintf(stderr,"DEBUG: %d %s will listen on port %d\n", pid, argv[0], port);
    		fprintf(stderr,"DEBUG: MAX_THREAD = %d\n", MAX_THREAD);
    	#endif
    
    	pthread_t aThread[MAX_THREAD]; //Thread to be executed
    
          msock = myTCPserverSocket(port, argv[0]); 
    
    
    	/* 
    	* Now accept connections and service clients forever,
    	* There is no "graceful" exit here.
    	* messages consist of 1 to 255 bytes.
    	*	the first byte msize = mess[0] is the size of the message,
    	*		including the fisrt byte.
    	*	the bytes mess[1]. mess[2]. ... mess[msize-1] comprise the data
    	*		in the message.
    	*/
    	while(1) {
    		/*Accept the client's socket*/
    	      p->socket = myTCPaccept(msock, argv[0]);
    
    		if(thread_count <= MAX_THREAD) {
    			iRet = pthread_create(&aThread[thread_count], NULL, runner, (void *) p);
    			thread_count++;
    //			pthread_join(aThread, NULL);
    		} 
    		else { //The server is currently operating with the maximum number of threads
    			fprintf(stdout, "Successfully Received Messsage From Client\n");
    
    			//Respond to the Client notifying them that the server was too busy
    			write(p->socket, server_full_message, strlen(server_full_message));
    
    			fprintf(stdout, "Successfully Responded To Client\n");
    			myTCPclose(p->socket);
    		}
    	}
    }
    
    void *runner( void *arg) {
    	int sleepTime =0;
    	int get_return=-999;	/*Return value for the myHTTPserverGet function*/
    	int server_return=-999;	/*Return value for the myHTTPserverResponse function*/
    	int rc;
    
    	if( (rc = pthread_mutex_lock(&mutex)) != 0) {
    		fprintf(stderr, "Error locking the mutex\n");
    		fprintf(stderr, "ERRNO Value: %s\n", strerror(errno));
    		exit(1);
    	}
    
    	struct parm *p = (void *) arg;
    	
    	//Get the client's request
    	if((get_return = myHTTPserverGet(p->socket, p->path, p->from, p->userAgent, &sleepTime)) < 0) {
    	     	fprintf(stdout, "Trouble in myHTTPserverGet.\nReturn Value = %d\n", get_return);
    	      exit(1); 
    	}
    
    	sleep(sleepTime);			
    
    	//Respond to the Client
    	if((server_return =myHTTPserverResponse(p->socket, p->userAgent, get_return, p->path, sleepTime)) < 0) {
    		fprintf(stdout, "Trouble in myHTTPserverResponse.\nReturn Value = %d\n", server_return);
    		exit(1);
    	}
    
    	myTCPclose(p->socket);
    
    	if( (rc = pthread_mutex_unlock(&mutex)) != 0) {
    		fprintf(stderr, "Error locking the mutex\n");
    		fprintf(stderr, "ERRNO Value: %s\n", strerror(errno));
    		exit(1);
    	}
    
    	thread_count--;	
    	pthread_exit(0);
    }
    Last edited by NuNn; 03-12-2009 at 01:54 PM.

  2. #2
    Registered User
    Join Date
    Nov 2007
    Posts
    96
    Okay, I have figured out that the pthread_join was causing the server to wait until one thread had finished. But now I am receiving erros when multiple threads are trying to connect. Shouldn't the mutex prevent this?

  3. #3
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    Nov 2007
    Posts
    96
    I have updated my code to what I now have

  4. #4
    Registered User Codeplug's Avatar
    Join Date
    Mar 2003
    Posts
    4,981
    >> But now I am receiving errors when multiple threads are trying to connect. Shouldn't the mutex prevent this?
    We don't know the "errors" so we can't tell you how to prevent them. Here's a quick code review of what you posted:

    >> int MAX_THREAD
    Reserve all caps for constants/#defines

    >> char *server_full_message
    Should be "const char *"

    >> p=(struct parm *)malloc
    No need to cast malloc in C

    >> thread_count++
    Unsynchronized access to the same memory location by multiple threads - undefined behavior.

    Synchronization aside, your algorithm for using aThread and thread_count is flawed. Imagine you create thread 0 and thread 1 ... thread 0 finishes ... thread_count is now 1 and the next thread created will overwrite thread 1's entry in aThread.

    >> pthread_mutex_lock(&mutex)
    What's the point of having threads if none of the threads can actually run at the same time?

    gg

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