Hm... I am trying to understand how does the next function works. It is from a SDL game programming tutorial.
As you can see, both methods are used in this function definition - but why? Is this really just a matter of style or does it make some crucial difference if I put the asterisk to another position? As far as I tested, the program runs and compiles fine, when I play around with the asterisks, so - can it be, that the author of the tutorial wasn't consistent enough?
SDL_Surface *load_image(char filename)
Thanks for the answers so far!