I am trying to get the ReadProcessMemory function to work, but it doesnt seem to return anything useful. In the code below, I initiated output to 0 and the value of output does not change from my ReadProcessMemory function like expected. Am I missing anything? I am thinking that I need to include Kernel32.lib. somehow, but I have no idea really. Can someone point me in the right direction?
Code:#include "stdafx.h" #include <iostream> #include <windows.h> using namespace std; int main() { DWORD bytes, wid; HWND w3wnd = FindWindow(NULL, L"Warcraft III"); ; GetWindowThreadProcessId(w3wnd, &wid); HANDLE w3hnd = OpenProcess(PROCESS_ALL_ACCESS, false, wid); if (w3wnd==NULL) { printf("Warcraft III not found...\n"); system("PAUSE"); return 0; } int output=0; void* pointer=&output; ReadProcessMemory(w3hnd, 0x00000000, pointer, 1, &bytes); if (ReadProcessMemory==0) printf("ReadProcessMemory FAILED!\n"); printf("%i", output); system("PAUSE"); return 0; }



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