Thread: Where to turn to?

  1. #1
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    Post Where to turn to?

    Ok, well, I hope this thread doesn't violate any of the terms/regulations, and I sincerely apologize if they do.

    However, I am in need of a bit of help.
    I started learning C about a week ago.The thing is, I am quite familiar with a few other languages, so all the material in the C eBooks I have gotten are familiar.They all teach the same topics as well.Those including
    "Unions , Structures , Variables , functions , Memory management , arrays , Multiple Dimension arrays, and pointers".

    I want to know what should I learn next, to take advantage of the C programming language.

    PS: I am learning C to build a Game console. So anything that can help me reach that goal would be greatly appreciated.

    Thanks

    ~XMX~
    Last edited by XMX; 07-11-2008 at 04:50 PM.

  2. #2
    Deathray Engineer MacGyver's Avatar
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    If you're good to go with all the basics of the language, and totally comfortable with intermediate aspects of it, you should consider starting a small, but demanding project to get really familiar with the language in a more real-use aspect.

    You could try to write a very small library of some sort, and then test, and debug it. After you're sure it's ok, put it to use with something. What you choose depends upon your current level of expertise.

  3. #3
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    Quote Originally Posted by MacGyver View Post
    If you're good to go with all the basics of the language, and totally comfortable with intermediate aspects of it, you should consider starting a small, but demanding project to get really familiar with the language in a more real-use aspect.

    You could try to write a very small library of some sort, and then test, and debug it. After you're sure it's ok, put it to use with something. What you choose depends upon your current level of expertise.
    Well, that is the issue, I am not exactly clear on what to turn to next.
    What would be good to write a library for and what should it do?

  4. #4
    Deathray Engineer MacGyver's Avatar
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    I don't know your abilities, which is what the complexity of the project should be based upon.

    Advanced topics would be some sort of project that requires one or more of the following:

    • GUI(s).
    • Sockets.
    • Multithreading.

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