Thread: Problem with unsigned int

  1. #1
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    Problem with unsigned int

    In the following code:
    Code:
    	for (int i = 0; i < 64; ++i) {
    		if (posicion[jugada_actual].piezas[i] != VACIO)
    			hash ^= hash_piezas[posicion[jugada_actual].color[i]][posicion[jugada_actual].piezas[i]][i];
    	}
    if I change 'int i=0' for 'unsigned int = 0' I dont get the same result. In fact, the ^ operation result bad. Any ideas why?

  2. #2
    Kernel hacker
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    Seeing as i is never negative, I don't see what difference it makes if it's signed or unsigned.

    The ^ operator performs XOR, which is unlikely to be flawed in a compiler.

    I do notice that hash is not initialized in the snippet of code you posted - is it possible that this is causing a problem?

    --
    Mats
    Compilers can produce warnings - make the compiler programmers happy: Use them!
    Please don't PM me for help - and no, I don't do help over instant messengers.

  3. #3
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    as a rule you should always use unsigned when using bit operators so Im pretty sure the problem is somewhere else in the code. Maybe as matsp pointed the hash not initialized

  4. #4
    Officially An Architect brewbuck's Avatar
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    Quote Originally Posted by matsp View Post
    Seeing as i is never negative, I don't see what difference it makes if it's signed or unsigned.

    The ^ operator performs XOR, which is unlikely to be flawed in a compiler.

    I do notice that hash is not initialized in the snippet of code you posted - is it possible that this is causing a problem?

    --
    Mats
    This looks like a Zobrist-key hash function from a game playing program. The hash value is pre-existent, and gets updated with the board state... Looks fine to me.

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