I'm not very experienced when it comes to writing my own graphics routines and functions, and i'm not going to ask you guys to answer me point-blank ( Allthough that would be nice ).
I'm writing some graphics routines in assembly with BC 3.1 compiler. Im sure at least one of you has fiddled with paint or any graphics program till now. And i'm sure you've noticed the "Bucket" tool or whatever you used to use to fill in a big area of the screen. Now, my question is if anyone knows that algorithm , and if it involves more than just plotting one pixel.
I've been trying day & night to crack it .....
This would certainly come in handy for us....