Thread: C++ for games

  1. #1
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    Smile C++ for games

    I would just like to hear from you guys... do you think VSC++ is efficient/practical to be used for game programming?
    Would it be your first choice? If not, which one?
    Thanks...

  2. #2
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    lots of people use vc++ for games, it's fine. I use mingw32 though. it's a gcc port.

  3. #3
    Sweet
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    Yes. Its fine and one of the best IDE's out there in my opinion.

  4. #4
    (?<!re)tired Mario F.'s Avatar
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    I would say one of the best (possibly the best) compiler and debugger out there. Just not IDE. The IDE kinda sucks and Microsoft still didn't get intellisense right.

    For a good IDE look for SlickEdit. The compiler and debugger though should really be Microsoft's VC++ 2005
    Originally Posted by brewbuck:
    Reimplementing a large system in another language to get a 25% performance boost is nonsense. It would be cheaper to just get a computer which is 25% faster.

  5. #5
    Cat without Hat CornedBee's Avatar
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    VC++ is probably what 99&#37; of the current commercial games are created with.
    All the buzzt!
    CornedBee

    "There is not now, nor has there ever been, nor will there ever be, any programming language in which it is the least bit difficult to write bad code."
    - Flon's Law

  6. #6
    Registered User VirtualAce's Avatar
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    No specific C++ question. Moved to GD.

  7. #7
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    Quote Originally Posted by Mario F. View Post
    The IDE kinda sucks and Microsoft still didn't get intellisense right.
    Yes, that`s sad indeed. But there is a good addin called visual assist x, it comes at a price but I think it`s worth for commercials. It has many good features, including intellisense for C++.

  8. #8
    The superhaterodyne twomers's Avatar
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    >> The IDE kinda sucks and Microsoft still didn't get intellisense right.
    I dunno. The IDE is OK but intellisense works most of the time for me. It's never given me a wrong list, but it very occasionally gives me no list.

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