Keeping DOS windowed when switching graphics modes

This is a discussion on Keeping DOS windowed when switching graphics modes within the A Brief History of Cprogramming.com forums, part of the Community Boards category; You know how if you have the console windowed, and you switch to 13h mode, that windows automatically full-screens it ...

  1. #1
    Banned frenchfry164's Avatar
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    Keeping DOS windowed when switching graphics modes

    You know how if you have the console windowed, and you switch to 13h mode, that windows automatically full-screens it because some graphics modes MUST be full-screen? Is there any way to override this, since 13h can be windowed and still function? I am doing this because I will have a windowed and full screen versions of my game.

  2. #2
    Peace
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    I used to do a lot of 13h and other DOS graphics and AFAIK, you cant. This isn't the tell-all end-all reply but i've never seen it before, so...

    Somebody prove me wrong?
    "There's always another way"
    -lightatdawn (lightatdawn.cprogramming.com)

  3. #3
    Confused Magos's Avatar
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    reply

    I dunno about your question, but WHY would you like to have a windowed version? That sux (no offence).
    MagosX.com

    Give a man a fish and you feed him for a day.
    Teach a man to fish and you feed him for a lifetime.

  4. #4
    Banned frenchfry164's Avatar
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    It ran faster in windowed mode, that's why.

    But forget it. I am scrapping my code and starting using Win32. I am going to use DirectX for graphics.

  5. #5
    Budding Synth Programmer samGwilliam's Avatar
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    's funny. Windowed VGA mode was always slower for me.

  6. #6
    Registered User
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    In my experiance it is possible to do mode 13h in a window, but not by something done progmatically. Only a few video drivers support it though.

  7. #7
    Intranasal Heroin User Xterria's Avatar
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    you can keep your program windowed when you switch modes, but only if you switch text modes. All Graphics Modes must be VGA

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