Splinter Cell: Chaos Theory
Does anyone else have this game?
For the entire game I've had the shaders at max and using hardware shadow mapping. Now on one level when it says caching shaders, it doesn't CTD, it doesn't crash, it reboots my computer. Yes, it REBOOTS my computer midway.
I cannot think of anything in shader code that would cause a system to reboot much less C/C++ code. The only thing that will cause a reboot is a triple fault in the CPU which, to me, is a major game killing bug and possibly OS killing bug that the folks that coded the game would not allow through.
AMD 3200 XP+ 2.3 GHz
1GB Corsair RAM
3 drives - total of 340 GB of storage
BFG Tech GeForce 7800 GS AGP 256MB
Even the configuration util that comes with the game says I should have no issues and recommends the max settings.
I'm in the process of updating the game but none of the update readme's say anything about this issue.