Last night I saw a movie titled "How to Make a Monster" in one of the TV stations. It was a movie about making a game in a tight schedule played by the guy who played as Rex in Desperate Housewives and a girl who played in The Faculty. It's pretty decent actually. Although there's some mistakes here and there, the movie itself I think came pretty close to the industry. It showed the competition and working environment of a game developer. And for the mistakes, there's tons of 'em. One mistake that I particularly saw was they interpreted programmers as "Super human". Why the hell did game developers model a 3D? We're not 3D artists. Why the hell did game developers make sound effects and musics? We're not sound engineers. Other mistakes were the wrong technical jargons, the usual "All GUI interface" (even the fail-safe boot is in GUI) thing that was common in Hollywood's movie about computers. All in all, the movie was pretty entertaining. And there's a moral of the story too.
And I came to wonder, when will Hollywood portray progammers as they really are? Never I suppose.