> I've heard before that you need to know a lot of people to get into the business, I guess that's only half true then.
I wouldn't go that way. I don't see godfathering as a driving force of today businesses. And much less on a highly competitive business such as this one. Well, certainly not among the big players.
A good reference from someone inside might help, but in the end it's the stuff you show that calls all the shots. So like with everything else,
- Past Experience
- A rich portfolio of small apps (and respective source files) showing current/past/future technologies and clearly showing your understanding of them.
- Willingness to work in a team
- Understanding of the corporate environment
- Having a strong desire to work in the particular industry
- Believing one can contribute instead of just replicating.
All these things, and certainly, a few more will definitely contribute to get inducted into this world. I would say, of the all, the portfolio is a must! You don't need a full game, if you ask me (although you shouldn't. I know little of the game industry). You will never program a full game in your life once you get in. So, concentrate on small apps showing the technology you are comfortable with.