Old threads

This is a discussion on Old threads within the A Brief History of Cprogramming.com forums, part of the Community Boards category; Let's say someone posts a thread named "3D objects in DirectX" and asks how he can make a cylinder. He ...

  1. #16
    Reverse Engineer maxorator's Avatar
    Join Date
    Aug 2005
    Location
    Estonia
    Posts
    2,318
    Let's say someone posts a thread named "3D objects in DirectX" and asks how he can make a cylinder. He gets an answer. Then, some years later someone else posts a reply asking, how he can make a cone. What would you say to him?
    "Stop it, someone may be subscribed to this thread!"
    "Stop bumping threads! You just want it to be the first thread on the list."
    "Why do you ask the same thing?"
    "This thread was about DirectX 9.0b, but you are probably using DirectX 9.0c"
    "Cone has nothing to do with cylinder, although the title is 3D objects."
    "The Internet treats censorship as damage and routes around it." - John Gilmore

  2. #17
    Registered User whiteflags's Avatar
    Join Date
    Apr 2006
    Location
    United States
    Posts
    7,706
    I think that this issue doesn't matter and that you don't have a real point. Threads age, get really long, boring, and off-topic. So it's good that they are put to rest after two weeks or so. Besides, I personally would hate wading through 100+ posts to get an answer to a question, and so would anyone inclined to answer it. As we've informed you.

    Thread over!

    p.s - failing free thought, he'd get the answer from 4chan.org
    Last edited by whiteflags; 10-26-2006 at 05:03 AM.

  3. #18
    Mayor of Awesometown Govtcheez's Avatar
    Join Date
    Aug 2001
    Location
    MI
    Posts
    8,825
    > Then, some years later someone else posts a reply asking, how he can make a cone.

    I'd say "if the original poster has been waiting for several years for someone just to tell him how to make a cone, he should probably kill himself"

  4. #19
    Registered User Frobozz's Avatar
    Join Date
    Dec 2002
    Posts
    546
    Quote Originally Posted by maxorator
    Let's say someone posts a thread named "3D objects in DirectX" and asks how he can make a cylinder. He gets an answer. Then, some years later someone else posts a reply asking, how he can make a cone. What would you say to him?
    Actually I'd more likely say something along the lines of "What exactly is this thread about again?" The reason has been given in slightly different ways. Essentially most people are either gone from the forum or have forgotten what the thread was about. Also threads with a lot of posts to them are less likely to be read because it would take longer. Especially pointless threads like this one.

  5. #20
    Cat without Hat CornedBee's Avatar
    Join Date
    Apr 2003
    Posts
    8,893
    Quote Originally Posted by maxorator
    Let's say someone posts a thread named "3D objects in DirectX" and asks how he can make a cylinder. He gets an answer. Then, some years later someone else posts a reply asking, how he can make a cone. What would you say to him?
    "What did you just gain from posting this in the old thread instead of a new one?"
    All the buzzt!
    CornedBee

    "There is not now, nor has there ever been, nor will there ever be, any programming language in which it is the least bit difficult to write bad code."
    - Flon's Law

  6. #21
    Reverse Engineer maxorator's Avatar
    Join Date
    Aug 2005
    Location
    Estonia
    Posts
    2,318
    "What did you just lose from posting this in the old thread instead of a new one?"
    "The Internet treats censorship as damage and routes around it." - John Gilmore

  7. #22
    Cat without Hat CornedBee's Avatar
    Join Date
    Apr 2003
    Posts
    8,893
    For example, I, as a potential helper, lost the information that this is, in fact, a new thread that has not yet been answered. I lost the information that the poster is the OP of the thread. I lose the exact and immediate (without reading tiny timestamps) knowledge of what is relevant to the new question and what is not.
    All the buzzt!
    CornedBee

    "There is not now, nor has there ever been, nor will there ever be, any programming language in which it is the least bit difficult to write bad code."
    - Flon's Law

  8. #23
    Moderately Rabid Decrypt's Avatar
    Join Date
    Feb 2005
    Location
    Milwaukee, WI, USA
    Posts
    300
    "What did you just lose from posting this in the old thread instead of a new one?"
    I, as a frequent searcher of this forum, just lost the availability of two concise and complete guides for the (not-too-distant) future. If I am searching for how to make a cone, my search will come up with this thread, but I'll have to weed through all of the cylinder stuff I don't care about to get to the cone. It's annoying.

    In the end, it comes down this:
    If you don't bump, there's no harm done. If the thread topic is horribly frequent, it will be added to the FAQ.
    If you bump the thread, there are a multitude of problems that can occur. Sometimes bumping may not be a big deal, and other times it is.

    Since nothing is lost by posting a new thread, the administrators have decided not to allow bumping as a whole. It's a simple choice based on the weighted consequences of both options. It is not, as you imply, like throwing the baby out with the bath water, since there is no baby in this particular bath water.
    There is a difference between tedious and difficult.

  9. #24
    Super Moderator VirtualAce's Avatar
    Join Date
    Aug 2001
    Posts
    9,596
    But then we could just as well waste board space by debating this stupid topic into oblivion.
    We have rules concerning this and I'd say thats the number one reason not to bump threads.

    So in the end this comes down to a I want to do A but the rules prohibit A so how can I get my way?

  10. #25
    pwns nooblars
    Join Date
    Oct 2005
    Location
    Portland, Or
    Posts
    1,094
    Most times when I search this forum, anything older than 3 years I don't even look at. Consider some APIs over the years... like DirectX what was suggested when DX7 was out is vastly different than DX9.

    Also with compilers becoming more and more standards compliant, the available ways of doing things are different.

    I know 70% of why I don't like old threads. The other 30% is the unjust predejuce I carry against everything!

  11. #26
    Devil's Advocate SlyMaelstrom's Avatar
    Join Date
    May 2004
    Location
    Out of scope
    Posts
    4,069
    Quote Originally Posted by Wraithan
    The other 30% is the unjust predejuce I carry against everything!
    The other 30% are the same questions that get asked every single day. "How to make my console stay up after my program finishes! HELP!" If you're going to respond to one of those posts, you might as well respond to the one that was likely asked within the past 24 hours.
    Sent from my iPadŽ

  12. #27
    Reverse Engineer maxorator's Avatar
    Join Date
    Aug 2005
    Location
    Estonia
    Posts
    2,318
    OK, heard your thoughts
    "The Internet treats censorship as damage and routes around it." - John Gilmore

  13. #28
    Lead Moderator kermi3's Avatar
    Join Date
    Aug 1998
    Posts
    2,595
    It's been the rule for about 7 years now. For that reasonhabit,. alaone, as well as the other astute reasons given here, the rule isn't changing. I like habit.
    Kermi3

    If you're new to the boards, welcome and reading this will help you get started.
    Information on code tags may be found here

    - Sandlot is the highest form of sport.

Page 2 of 2 FirstFirst 12
Popular pages Recent additions subscribe to a feed

Similar Threads

  1. Replies: 5
    Last Post: 10-17-2008, 11:28 AM
  2. Yet another n00b in pthreads ...
    By dimis in forum C++ Programming
    Replies: 14
    Last Post: 04-07-2008, 12:43 AM
  3. Classes and Threads
    By Halloko in forum Windows Programming
    Replies: 9
    Last Post: 10-23-2005, 05:27 AM
  4. problem with win32 threads
    By pdmarshall in forum C++ Programming
    Replies: 6
    Last Post: 07-29-2004, 02:39 PM
  5. Block and wake up certain threads
    By Spark in forum C Programming
    Replies: 9
    Last Post: 06-01-2002, 03:39 AM

1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21