Spore the game.

This is a discussion on Spore the game. within the A Brief History of Cprogramming.com forums, part of the Community Boards category; Originally Posted by MisterSako i think "procedurely generated" means different limbs of the creature etc move depending on their location ...

  1. #31
    Crazy Fool Perspective's Avatar
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    Quote Originally Posted by MisterSako
    i think "procedurely generated" means different limbs of the creature etc move depending on their location of the body and the terrain etc. ie the legs dont walk in one motion, they can walk around in very strange patterns depending on their location on the body and terrain"
    That's what it means with respect to creature animation, but the term "Procedurally Generated" is much more general than that. For example, the textures used in the game are also procedurally generated.

  2. #32
    mov.w #$1337,D0 Jeremy G's Avatar
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    Procedurely generated means just that, generated by a procedure.

    rather then hand modeled, or created an algorythem is used to create output. The output is varied by the end user by setting certain variables.

    So, when you see creatures walking, running, dancing and otherwise you have to remember no one every actually animated that creature. That creatures physiology was used as variables for an animation algorythem and was calculated. You could very well be seeing or have created somethign that was never actually programmed or created by the developers.
    c++->visualc++->directx->opengl->c++;
    (it should be realized my posts are all in a light hearted manner. And should not be taken offense to.)

  3. #33

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    Procedurely generated means just that, generated by a procedure.
    This sounds like a bushism


    algorythem
    Is that one of the cute ones, just like those little sporetickles and crunchlets in the game?
    I'm not immature, I'm refined in the opposite direction.

  4. #34
    mov.w #$1337,D0 Jeremy G's Avatar
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    Quote Originally Posted by BobMcGee123
    This sounds like a bushism




    Is that one of the cute ones, just like those little sporetickles and crunchlets in the game?

    Actually its really poor placement of punctuation.

    Rather than being hand modeled or created, an algorythem is used to create output. The output is varied by the end user by setting certain variables.
    Also I don't see it as Bushism, I see it as a common sense word that explains itself. It's not my fault if you dont have the vocabulary to understand a rather simple concept.
    c++->visualc++->directx->opengl->c++;
    (it should be realized my posts are all in a light hearted manner. And should not be taken offense to.)

  5. #35
    Mayor of Awesometown Govtcheez's Avatar
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    Are you this much of a dick all the time?

  6. #36

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    you obviously don't understand the simple concept that all of his posts are in a light hearted manner and should not be taken offense to.



    Stupid.





    Also I don't see it as Buddhism
    I'm not immature, I'm refined in the opposite direction.

  7. #37
    Supermassive black hole cboard_member's Avatar
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    Hold me, Bob.
    Good class architecture is not like a Swiss Army Knife; it should be more like a well balanced throwing knife.

    - Mike McShaffry

  8. #38

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    I'm not immature, I'm refined in the opposite direction.

  9. #39
    Super Moderator VirtualAce's Avatar
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    I would imagine each 'joint' in a character has properties that define range of movement, type of movement, etc., etc. This would enable the program to stick a leg, any leg, on a joint and have it react correctly.

    I will have to wait for the game to see just how 'procedural' this is. I'm sure you will see some commonalities between parts and their effect on the creature.

  10. #40
    Mayor of Awesometown Govtcheez's Avatar
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    http://www.youtube.com/watch?v=WHaulHxmO4A

    New video - it's procedure-tastic!

  11. #41
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    I saw this video probably about 4 months ago.
    My computer is awesome.

  12. #42
    Mayor of Awesometown Govtcheez's Avatar
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    That video's supposed to be debuted after E3 - I doubt you saw it in January.

  13. #43
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    That would be PERFECT on the Wii. Not the 360 or
    PS3 because those are horrible, but the Wii.
    Staying away from General.

  14. #44
    Supermassive black hole cboard_member's Avatar
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    http://en.wikipedia.org/wiki/Spore_(...r_game)#Trivia

    "Will Wright has expressed interest in Nintendo's Wii console, this could mean a port of Spore for Wii."
    Good class architecture is not like a Swiss Army Knife; it should be more like a well balanced throwing knife.

    - Mike McShaffry

  15. #45
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    I'm just waiting for the era of Bureaucratically generated animation and environments.

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