I worked on underlying code that ended up in a few games from a company called MediaStation. "Extreme Tactics" and, er, "Rocky and Bullwinkle". The latter was a children's game that lacked physics at all -- it was a collection of puzzle solvers with a few "action" games that were, in effect, turn-based with the user-input handled in "real time" and the game movements based on a timer. My game-studio gig was less than a year.Originally Posted by BobMcGee123
I should point out that I was working on the game platform code for a non-PC platform; these games existed as PC games as well, and I didn't write the code for that. But I had to understand what was going on to do what I did.