upload your .sav file here, i'll test it out
This is a discussion on 72hourGDC Fruits of Labor within the A Brief History of Cprogramming.com forums, part of the Community Boards category; upload your .sav file here, i'll test it out...
oh god i feared you say that...
btw im not racist...
Last edited by Xterria; 06-28-2004 at 08:48 PM.
yup, it loaded perfectly fine. Make sure to type in the name exactly as it appears in your save file to have it load correctly. If it can't find the file, it assumes you're starting a new game
-to make xterria feel better-
(btw: your level's insanely high, highest i've gotten in the game so far is level 3 or 4, )
ohhh i get it...i have to type in the name...
and yeah im a game addict
btw its really fun otherwise i wouldn't be bothering with it right now
edit: hey! put that remark that boosted my self-esteem back up!
AAAH not another one! right after i complete the next mission where the pirate guy says he needs a key, i click to goto the next message and nothing happens!
arrrrg matey. i just be gettin' to buccaneer, too.
thats weird. you spend 72 hours making a game and spend 5 minutes playing it?highest i've gotten in the game so far is level 3 or 4,
Last edited by Xterria; 06-28-2004 at 09:26 PM.
One change I would like to see to the game is that when you create a new player a save file be automatically generated so that when you are captured you don't have to do it all over again. But that's just me.
This game reminds me a little of Rampart, which is a game I loved to play as a young man. Anyone ever play that game?
Well I've been playing it the last couple days and I must say I'm impressed.
A couple suggestions to improve the game itself:
- The henchmen seem to be pretty much cannon fodder, considering their costs it is annoying to say the least
- A success message when saving
- Some way to identify the towns before you go into them. I would like to see it on the mini-map because I can't remember the city names to save my life.
- Have it remember the game settings. Kinda annoying to have to change the resolution and color depth each time
Granted these are only things to consider if you want to put a few more touches into the game
hehe, funny, because those are three of the things that I identified as wanting to get done before we turned it in, but we never had the chance to (we were literally working up to the last 10 minutes to get the game up and finished )
But yah, I realized after playing the game a little bit that the extra pirates you hire (because of the way the ai is set up..) tend to die rather quickly...that's why I quickly wrote in that 'right click to change current attacker' thing so that you could level up your extra pirates (at least somewhat)
If I do release an update for this in the near future, I'll make sure to fix up the ai and also the prices for the pirates. I'll also definitely figure out a way to display the names of the towns on the minimap (even I was annoyed with having to try and remember which town was which, heh)
Thanks for the feedback! Glad everyone seems to like the game!