cprog.com game dev. team

This is a discussion on cprog.com game dev. team within the A Brief History of Cprogramming.com forums, part of the Community Boards category; Hey Guys, From DavidP's thread, Garfield, DavidP and I are interested in creating a game. Were looking for some more ...

  1. #1
    Registered User Generator's Avatar
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    cprog.com game dev. team

    Hey Guys,

    From DavidP's thread, Garfield, DavidP and I are interested in creating a game. Were looking for some more people to help program it up. David wanted to do a Leiro 2, jazz it up and make it multiplayer. That sounds pretty cool. If you have any other ideas post them. If you would like to join, email me your email address and we'll go from there.

    Once we get a team toghether we'll vote on a game. Once we pick the game, well break it into peices and assign them to members of the team. We all work on our peices and submit the code for the project that was assigned to us to the team lead.

    The team lead will put the pieces together, foreward a copy of the finished code to everyone on the team, so they can look over the program for syntax/programming errors. Once the it has been looked over by everyone and all the errors were fixed the team lead will compile the project and email it out. Bam we have a game and we can all start a major programming company What you guys think?

    That's just a rough plan but you need a plan to do a project other wise it turns to crap and everyone loses interest. Anyways, post your ideas and we'll get started.

    -Generator
    What's a matter you no like peppi?

  2. #2
    Registered User C_Coder's Avatar
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    Sound's like a great idea, Too bad I haven't the knowledge to help out though.
    All spelling mistakes, syntatical errors and stupid comments are intentional.

  3. #3
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    Join up there is always something to do, and you might learn a few new things. Maybe Ill document all the steps we took when we start, and we'll post it up as a tut, if it's any good we can give it to rick and he might post it on his site... We could make a tut From start to finish, and a wicked game. What you guys think?
    What's a matter you no like peppi?

  4. #4
    Registered User C_Coder's Avatar
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    If I can help out I would like to, but I never really even thought about graphics. So i might be a liability LOL
    All spelling mistakes, syntatical errors and stupid comments are intentional.

  5. #5
    the Corvetter
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    Yes, come all. Generator, what do you want the max numbers of members on the dev. team?

    This is a great idea, guys. Join in. Like Generator said, you don't have to be an expert at game programming. Allow this to be an experience, too.

    --Garfield
    1978 Silver Anniversary Corvette

  6. #6
    Registered User Generator's Avatar
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    Ummm maybe about 5 or 6. I think this will be great. All we need are a couple of people and we can start something up. Im off work in an hour, ill check my email when I get home. C_Coder is welcome to join. Im not a graphics guru but maybe we can find some way to convince DA to help out with that...
    What's a matter you no like peppi?

  7. #7
    the Corvetter
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    > convince DA to help out with that...

    Yeh, if DA is on, then we should PM him/her.
    1978 Silver Anniversary Corvette

  8. #8
    Banned maes's Avatar
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    sounds like a cool plan.
    I'm interested. I'll send you an email.

  9. #9
    the Corvetter
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    Okay, maybe one more guy? This sounds great.

    --Garfield
    1978 Silver Anniversary Corvette

  10. #10
    l'Anziano DavidP's Avatar
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    I am working on an RTS game engine right now. A lot of the graphic classes are done and functional, and I need to start on AI, pathing, interface, and sound. With some slight modifications, we might be able to use some of it if you want to.

    We might not want to, because this game would require a bit more physics than an RTS game usually uses....but it might work.
    My Website

    "Circular logic is good because it is."

  11. #11
    Registered User Aran's Avatar
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    You guys have until the summer to use DA exclusively, after that, he is mine. I have had a verbal contract with him for a long while dealing with my RPG. I don't want any problems.

  12. #12
    Linguistic Engineer... doubleanti's Avatar
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    >You guys have until the summer to use DA exclusively, after that, he is mine. I have had a verbal contract with him for a long while dealing with my RPG. I don't want any problems.

    *snickers*... yeah guys... i'm already signed by a 15 year old... someone already has my Soul for the next couple of months... but it's not like i've signed my name in blood across an ancient parchment...
    hasafraggin shizigishin oppashigger...

  13. #13
    the Corvetter
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    So are you in doubleanti? Come on, we need you. We'll make you rich and famous!

    Oh, by the way, what language are we going to do this in? C or C++? I don't really know OOP for C++. All I do is C.

    --Garfield
    1978 Silver Anniversary Corvette

  14. #14
    the Corvetter
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    > I am working on an RTS game engine right now. A lot of the graphic classes are done and functional, and I need to start on AI, pathing, interface, and sound. With some slight modifications, we might be able to use some of it if you want to.

    Sounds good!
    1978 Silver Anniversary Corvette

  15. #15
    &TH of undefined behavior Fordy's Avatar
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    >>Oh, by the way, what language are we going to do this in? C or C++?


    No...do it in java...............

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