cprog.com game dev. team

This is a discussion on cprog.com game dev. team within the A Brief History of Cprogramming.com forums, part of the Community Boards category; > LMAO, you guys are goiing to do a game using the windows API. Hate to burst your bubbles, but ...

  1. #31
    the Corvetter
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    > LMAO, you guys are goiing to do a game using the windows API. Hate to burst your bubbles, but that is crazy, its way to slow. Until dirextx came out games were still made it dos.

    Okay, I guess this makes sense. Don't forget that we're not programming this multi-million game.

    I guess we can go DOS. Unless all of us agree to learn DirectX (best be the same tutorial -- www.sunlightd.com) and then program it with that. That is probably the best thing to do. We'll learn something useful, too.

    What do you guys think?

    --Garfield
    1978 Silver Anniversary Corvette

  2. #32
    l'Anziano DavidP's Avatar
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    I am gonna try and find the main Liero home page (i used to know where it was...now i gotta find it again), and ask the guy for his code. Maybe he will let us work on a Liero 2.
    My Website

    "Circular logic is good because it is."

  3. #33
    the Corvetter
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    > I am gonna try and find the main Liero home page (i used to know where it was...now i gotta find it again), and ask the guy for his code. Maybe he will let us work on a Liero 2.

    Good idea! Tell him that a group of programmers from cprogramming.com admired his game and wanted to continue with writing a sequel to it. Just so he doesn't think that we're trying to rip him off.

    --Garfield
    1978 Silver Anniversary Corvette

  4. #34
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    You do relize that there are already two lerio 2 games in development.

    I love to help but I have way to much to learn first.
    To Err Is To Be Human. To Game Is Divine!"

  5. #35
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    You can count on me if you want to, but I'm learning DirectX, I even bought two books, so I wouldn't be able to help if you wanna make it in OpenGL.

    I'm good at C++, classes, exception handling, etc, and I would seriously recommend using these, they are extremely helpful

    Oskilian

  6. #36
    Just one more wrong move. -KEN-'s Avatar
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    Yeah, but I wouldn't count me in. I've been swamped with homework and other stuff lately, so I doubt I'd ever work on it. I know OpenGL fairly well, actually...oh well, wish I could help! but I can't...

  7. #37
    Registered User Aran's Avatar
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    count me in, guys, i'll learn whatever we are going to work in..,.

    I think we should look for a good wrapper for dX to make our lives easier... if not, we can always just go with raw dX, although i don't see why we would if there is a better option.

  8. #38
    the Corvetter
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    > just go with raw dX

    Let's do this. Okay, everybody reply to who's in.

    Continue on to this list:

    -Garfield
    (now add your name if you're on)

    --Garfield
    1978 Silver Anniversary Corvette

  9. #39
    the Corvetter
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    So, we all agree on DirectX, right? It's not like we have a deadline to write this program, so we can all take our time learning DirectX (raw) and then program the game. And, we'll learn something too!

    --Garfield
    1978 Silver Anniversary Corvette

  10. #40
    Banned maes's Avatar
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    > just go with raw dX

    I'm in

  11. #41
    the Corvetter
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    So, now the list is (for learning DirectX and programming the game):

    -Garfield
    -maes
    -Aran Elus
    -DavidP
    -Generator

    Am I missing anybody? This sounds like a good team. So the question really has to be this:

    Do we all agree that we are going to learn DirectX to program this game?

    --Garfield
    1978 Silver Anniversary Corvette

  12. #42
    l'Anziano DavidP's Avatar
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    DirectX!!!! Yes...DirectX.

    >You do relize that there are already two lerio 2 games in development.

    Yes I do know that, but it has "been under development" by several trillion different people over the past several years. The original Liero creator abandoned it, the the guy working on one right now is hardly working on it. So its our turn to step up and show them what CBoard programmers can do.
    My Website

    "Circular logic is good because it is."

  13. #43
    l'Anziano DavidP's Avatar
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    I emailed Joosa, the Liero creator, for his code. I explained to him that we would keep this project silent until it was finished, and that we would not show the code to anybody except other team members if he gave it to us. Hopefully he will let us have the code.
    My Website

    "Circular logic is good because it is."

  14. #44
    ggs
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    C > C++ duders ggs's Avatar
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    I will join your evil programming collective... I'm already in another game programming project, but I suspect the programming required for this will be a lot different from what I'm doing already... and the actually coding probably won't start for a while

    I say you should skip the design phase and see what you can make! An rpg with space invaders and space ships with hulking japanese street fighters and guns!
    .sect signature

  15. #45
    Registered User Aran's Avatar
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    I say we make an RTS using my RPG system as a basis for combat and unit/leader development.

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