omg....

This is a discussion on omg.... within the A Brief History of Cprogramming.com forums, part of the Community Boards category; i opened up my game code, and the whole thing was gone just a bunch of crap code liek this ...

  1. #1
    |<o>| <--cyclopse LouDu's Avatar
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    omg....

    i opened up my game code, and the whole thing was gone just a bunch of crap code liek this

    Code:
    //---------------------------------------------------------------------------
    
    #include <vcl.h>
    #pragma hdrstop
    //---------------------------------------------------------------------------
    WINAPI WinMain(HINSTANCE, HINSTANCE, LPSTR, int)
    {
            try
            {
                     Application->Initialize();
                     Application->Run();
            }
            catch (Exception &exception)
            {
                     Application->ShowException(&exception);
            }
            catch (...)
            {
                     try
                     {
                             throw Exception("");
                     }
                     catch (Exception &exception)
                     {
                             Application->ShowException(&exception);
                     }
            }
            return 0;
    }

    WTF IS WRONG HELP
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    /*The Ledgend of Ludlow Coming to a PC Near
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  2. #2
    End Of Line Hammer's Avatar
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    What are you talking about??!

    I'm guessing you've overwritten one of your source files by mistake... oh well... I'm sure you've got a back-up copy?
    When all else fails, read the instructions.
    If you're posting code, use code tags: [code] /* insert code here */ [/code]

  3. #3
    |<o>| <--cyclopse LouDu's Avatar
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    just found one hehe but i am haveing a little trouble with this new battle system i want to implment heres the code and below it is what i want it to do, and what it dose now.



    Code:
    if (x > 90)
    
    while (knighthealth > 0)
    {
    if(userhealth <= 0)
            {
                    userhealth = 0;
                    cout << "\nYou have been slayed in battle!\n";
                    cout << "Press any key to continue...\n";
                    getch();
                    return 0;
             }
    
    cout << "You engage an Enemy\n";
    
    cout << "Strike (1)         Run(2)\n\n";
    cin >> combat;
    
    switch (combat)
    {
    case 1 :
                    cout << "\nYou attack, and do " << userattack <<" damage.\n\n";
                    knighthealth = knighthealth - userattack;
                    cout << "\nBlack Knight attacks, does "<< knightattack <<" Damage.\n";
                    userhealth = userhealth - knightattack;
                    getch();
    break;
    case 2 :
                    cout << "\nBlack Knight attacks, does "<< knightattack <<" Damage.\n";
                    userhealth = userhealth - knightattack;
                    getch();
                    User_Location_X++;
                    User_Location_Y++;
    break;
    
    
    }
    
    if (knighthealth <= 0)
    {
            cout << "\nYou have defeated a Black Knight.\n";
            cout << "You gain "<< knightexp << " Exp and "<<knightgold<<" Gold.\n";
            battle = 0;
            getch();
    
            userexp = userexp + knightexp;
            usergold = usergold + knightgold;
            knighthealth = knightmaxhealth;
    }
    
    }}
    while(knighthealth!=1);
    return 0;}



    ok what it dose, is you hit 1, you enagge battle, that works fine, then you choose agin, but once he dies, i want it tto go back into normal moving around modd, you just continulsy keep battleing, and that is not what i want. When you hit 2, the knight only attacks you, then you go to battleing again, i want the battle to end, and then back to the normal walking around "mode"


    if you can help i'd appericate it, this is just the first step in implmenting a majoir battle system so i need this to work without any kinks
    Languages <> C++, HTML

    /*The Ledgend of Ludlow Coming to a PC Near
    You intro Cinenmatic Needed email me of
    Reply to one of my threads if you can make
    one, thats decent. */

  4. #4
    RoD
    RoD is offline
    Redundantly Redundant RoD's Avatar
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    As far as what you asked, if you could attach the whole cpp so that i may compile/run it, it would be easier for me to debug it.

    Just a few things in there:

    Code:
    knighthealth = knighthealth - userattack;
    This code works, but it can be done better, with shorter statments:

    Code:
    knighthealth -= userattack;
    Since your on this section, now might be a good time to add a catch for bad input when selecting 1 or 2. An example can be found in the "little problem" thread.

    By return to normal walking mode, i assume you mean you want it to return to the player state before the battle? Say i walk to x pos 10 and y pos 10 right before i fight, i would be in that mode, but at say x pos 11 and y pos 9?

  5. #5
    |<o>| <--cyclopse LouDu's Avatar
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    I fixed the problem, it was a mistake with were the if statment should be
    Languages <> C++, HTML

    /*The Ledgend of Ludlow Coming to a PC Near
    You intro Cinenmatic Needed email me of
    Reply to one of my threads if you can make
    one, thats decent. */

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