help please

This is a discussion on help please within the A Brief History of Cprogramming.com forums, part of the Community Boards category; ok i am trying to have it so i can have a typeing effect as the intro before the game, ...

  1. #1
    |<o>| <--cyclopse LouDu's Avatar
    Join Date
    Mar 2003
    Posts
    137

    help please

    ok i am trying to have it so i can have a typeing effect as the intro before the game, and i cant seem to get it to work heres my code


    Code:
    #include <conio.h>
    #include <iostream>
    #include <stdlib.h>
    #include <ctime>
    #include <iomanip.h>
    #include <windows.h>
    #include <cstdlib>
    #include <cstring>
    #include <stdio.h>
    #include <fstream.h>
    #include <time.h>
    
    int RandInt(int a,int b)
    {
    return a + rand() % (b - a + 1);
    }
    
    using namespace std;
    
    int User_Health = 400;
    int User_Max_Health = 400;
    int User_Level = 1;
    int User_Potions = 10;
    int User_Exp = 0;
    int Next_Level = 300;
    int User_Gold = 0;
    int User_Attack;
    
    int Q = 0;
    int USE_POTION;
    int Y;
    
    int User_Location_X = 0;
    int User_Location_Y = 0;
    int chalace = 0;
    int septor = 0;
    int end_game = 100;
    
    char input;
    
    int battle = 1;
    
    int knight_Health = 200;
    int knight_Max_Health = 200;
    int knight_Gold = 60;
    int knight_Exp = 60;
    
    void introtext(char* letter) {
    cout << letter;
    Sleep(40);
    }
    
    
    
    int introtext()
    {
    Sleep(2000);
    gotoxy(34,10);
    introtxt("L");
    introtxt("U");
    introtxt("D");
    introtxt("L");
    introtxt("O");
    introtxt("W");
    
    }
    
    
    int main()
    {
    
            do
            {
    
                    system ("cls");
    
            if(User_Exp >= Next_Level)
                    {
                    Next_Level = Next_Level * 2;
                    User_Max_Health = User_Max_Health + 20;
                    User_Level = User_Level++;
                    User_Health = User_Max_Health;
                    }
    
            srand(time(NULL));
            int Potion_Heal = RandInt(10,55);
            int x = RandInt(1, 100);
            int knight_Attack = RandInt(21,44);
            int User_Attack = RandInt(31,55);
            int knight_Exp = RandInt(30,70);
            int knight_Gold = RandInt(1,3);
    
    
            User_Attack = (User_Attack * User_Level) * 2;
            cout << "-----------------------------------------------------\n";
            cout << "Ludlow                 To Test Your Wits and Strength\n\n";
            cout << "\nLeaving the gates of Ludlow, the guards surround the \n";
            cout << "land, you will die unless you fight for survivol. Slay \n";
            cout << "the Black Knights and collect the 15 jewls lost across\n";
            cout << "the land and return to the Royal Family of Ludlow.\n\n";
            cout << "Attack     =  A      Quit  =  Q\n";
            cout << "Use Potion =  U  \n\n";
    
            cout << "Health: " << User_Health << "/" << User_Max_Health << "      Level: " << User_Level << "\n";
            cout << "Exp: "<<User_Exp<<"               Exp to next level: "<<Next_Level<<"\n";
            cout << "Gold: "<<User_Gold<<"              Potions: "<<User_Potions << "\n";
            cout << "-----------------------------------------------------\n";
    
    
    	if (User_Location_Y == 50)
    	{
    		cout <<"You have reached the valley wall\n";
    		User_Location_Y = User_Location_Y--;
    		getch();
    	}
    
    	else if (User_Location_Y == -50)
    	{
    		cout <<"You have reached the valley wall\n";
    		User_Location_Y = User_Location_Y++;
    		getch();
    	}
    
    	else if (User_Location_X == 50)
    	{
    		cout <<"You have reached the valley wall\n";
    		User_Location_X = User_Location_X--;
    		getch();
    	}
    
    	else if (User_Location_X == -50)
    	{
    		cout <<"You have reached the valley wall\n";
    		User_Location_X = User_Location_X++;
    	}
    
    	end_game = end_game--;
    
    	if (end_game == 0)
    	{
    
    		system("cls");
    		cout <<"You have been slayed in battle!\n";
    		return 0;
    	}
    
            
    	cout <<"         North (8)                        " << User_Location_X << "/50   " << User_Location_Y << "/50\n";
            cout <<"East (4)           West (6)\n";
            cout <<"         South (2)\n";
            cout <<"\n";
            
    	cin >>input;
    	cout <<"\n";
    
    	//Defines user keys
    
    	if (input == 'Q' || input == 'q')
    	{
    		system("cls");
    		cout <<"You have died in combat Warrior.\n";
    		return 0;
    	}
            if(input == 'U' || input == 'u')
            {
    		  if(User_Potions <= 0)
    		  {
    			cout << "You have no remaining health potions.\n";
     			getch();
    			User_Potions = 0;
    			User_Health = User_Health;
            }
         	         else
            {
    		 cout << "You have been healed for "<<Potion_Heal<<".\n";
     			 getch();
    			 User_Potions = User_Potions--;
     			 User_Health = User_Health + Potion_Heal;
     		  }
            }
    
            // Updates user position
    	if (input == '8')
    	{
    		User_Location_Y = User_Location_Y++;
    	}
    
    	else if (input == '2')
    	{
    		User_Location_Y = User_Location_Y--;
    	}
    
    	else if (input == '6')
    	{
    		User_Location_X = User_Location_X++;
    	}
    
    	else if (input == '4')
    	{
    		User_Location_X = User_Location_X--;
    	}
    
            //directinal code
    	if (User_Location_X == -29 && User_Location_Y == 41)
    	{
    		if (chalace == 1)
    		{
    			cout <<"You have found The Ethereal Chalace.\n\n";
                            getch();
    			User_Location_X = 0;
    			User_Location_Y = 0;
    		
    		}
    
    		else if (chalace == 0)
    		{
    			cout <<"You have found The Ethereal Chalace.\n\n";
    			chalace = 1;
                            User_Exp = User_Exp +10;
    			User_Gold = User_Gold + 75;
                            cout << "You have recieved " << User_Gold << " gold pieces, " << User_Exp << " Exp & The Ethereal Chalace.";
    			getch();
                            User_Location_X = 0;
    			User_Location_Y = 0;
    		}
    	}
    
    	if (User_Location_X == 21 && User_Location_Y == 20)
    	{
    		if (septor == 1)
    		{
    			cout <<"You have found a Golden Septor Of The Lord.\n\n";
                            getch();
    			User_Location_X = 0;
    			User_Location_Y = 0;
    		}
    
    		else if (septor == 0)
    		{
    			cout <<"You have found a Golden Septor Of The Lord.\n\n";
    			septor = 1;
                            User_Exp = User_Exp +21;
    			User_Gold = User_Gold + 15;
                            cout << "You have recieved " << User_Gold << " gold pieces, " << User_Exp << " Exp & The Golden Septor Of The Lord.";
                            getch();
    			User_Location_X = 0;
    			User_Location_Y = 0;
    		}
    	}
    
            //Battleing with the black kngiht
            if (x > 90)
            while (battle == 1)
            {
            {
                    cout << "\nBlack Knight attacks, does "<<knight_Attack<<" Damage.\n";
                    User_Health = User_Health - knight_Attack;
                    getch();
    
            if (User_Health >=1)
                    cout << "\nYou attack, and do " <<User_Attack<<" damage.\n\n";
                   knight_Health = knight_Health - User_Attack;
                   getch();
    
            if(User_Health <= 0)
            {
                    User_Health = 0;
                    cout << "\nYou have been slayed in battle!\n";
                    cout << "Press any key to continue...\n";
                    getch();
                    return 0;
             }
            if(knight_Health <= 0)
            {
            cout << "\nYou have defeated a Black Knight.\n";
            cout << "You gain "<< knight_Exp << " Exp and "<<knight_Gold<<" Gold.\n";
            battle = 0;
            getch();
    
            User_Exp = User_Exp + knight_Exp;
            User_Gold = User_Gold + knight_Gold;
            knight_Health = knight_Max_Health;
            }
            else
            {
            }
            }
            }    }
            while(end_game!=1);
    
    	return 0;
    }
    Languages <> C++, HTML

    /*The Ledgend of Ludlow Coming to a PC Near
    You intro Cinenmatic Needed email me of
    Reply to one of my threads if you can make
    one, thats decent. */

  2. #2
    &TH of undefined behavior Fordy's Avatar
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    Aug 2001
    Posts
    5,786
    Dont CrossPost - refer to the board rules in my sig

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