View Poll Results: Do you think computer graphics will ever get that good?

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  • Yes

    11 91.67%
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    1 8.33%

High definition computer graphics of the future

This is a discussion on High definition computer graphics of the future within the A Brief History of Cprogramming.com forums, part of the Community Boards category; Do you think there will ever be a console that has graphics that look like they were real life?...

  1. #1
    Seven years? civix's Avatar
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    High definition computer graphics of the future

    Do you think there will ever be a console that has graphics that look like they were real life?

  2. #2
    Confused Magos's Avatar
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    In the future, I guess so.

    Theoretically, you just have to send the same data as the eyes send to the brain to give a 'real' simulation.
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  3. #3
    Back after 2 years Panopticon's Avatar
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    Its possible in theory... but then I wonder what the fps of a person's vision is... [if u can measure it like that]
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  4. #4
    cereal killer dP munky's Avatar
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    i dont think a persons vision is digital, im not sure, but i think if you showed me a thousand fps i would be able to see it just as easily as 60fps.........right?
    guns dont kill people, abortion clinics kill people.

  5. #5
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    Originally posted by dP munky
    but i think if you showed me a thousand fps i would be able to see it just as easily as 60fps.........right?
    No, It's 100. Why do people always say it's 60? ITS 100! At
    least for me. Anyway, I do think graphics will reach the real
    level eventually but it's going to take ages, And i mean really
    ages, something like....150 years?

  6. #6
    cereal killer dP munky's Avatar
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    i think people say 60(and the reason i said 60) is because a lot of games run at about that rate
    guns dont kill people, abortion clinics kill people.

  7. #7
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    Originally posted by dP munky
    i think people say 60(and the reason i said 60) is because a lot of games run at about that rate
    Wrong again! Games run at 100 (at least most can be set to
    run at 100), The thing in question is your VSync wich with most
    people is not that high, about 75 or so.

    [edit]

    I made a post about VSync let me look it up.

    [edit2]

    Dred! Can't find it! At least the search can't.
    Last edited by Travis Dane; 02-15-2003 at 05:22 PM.

  8. #8
    cereal killer dP munky's Avatar
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    GRRRR ok, on MY cheezy crappy 16mb graphics card computer im lucky to hit 60 fps
    guns dont kill people, abortion clinics kill people.

  9. #9
    Ecologist
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    10 years from now graphics will be photo-realistic... Look how far
    graphics have come in the last 10 years. Huge difference in what
    we see now compared to what we saw then.

    Besides, photo-realistic rendering is already possible. There are
    images on Alias|Wavefront's website that are impossible to
    tell if they're rendered or realistic.

    Look at this picture.

    http://www.aliaswavefront.com/en/etc...selow3_800.jpg

    It's only a matter of time before there are GPUs that can render
    that in real time. I mean, it's been almost two years since nVidia
    and Square rendered the Final Fantasy movie in real-time (or
    2.5 fps. I don't know if there's a set framerate that defines "real-
    time.")

    Besides, remember that Pixar video with the two lamps that was
    released in the late 80s? That took forever to render back then;
    but when nVidia was showing off the Geforce 3 -- they were
    rendering it in real-time.

    I don't know if I'd even want to play photo-realistic games, though.
    I generally like the more creative, cartoonie/anime-ish graphics.
    Staying away from General.

  10. #10
    Seven years? civix's Avatar
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    Originally posted by ethic
    10 years from now graphics will be photo-realistic... Look how far
    graphics have come in the last 10 years. Huge difference in what
    we see now compared to what we saw then.

    Besides, photo-realistic rendering is already possible. There are
    images on Alias|Wavefront's website that are impossible to
    tell if they're rendered or realistic.

    Look at this picture.

    http://www.aliaswavefront.com/en/etc...selow3_800.jpg
    Its pretty easy for me to tell that one's rendered. Look at the eyes. Pretty digitalish-looking, no?

  11. #11
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    When whey're talking about about this, I've taken it into
    assumtion that realtime graphics was ment, Yes, We can render
    near real images on the pc but that takes alot of time (5 hours?),
    And whey're talking realtime here, that means 60FPS. The FF
    movie wasn't all that impressive on the graphic front, At least
    that's my opinion. It's true that we've advanced quickly over ten
    years but are still far from photorealistic.

  12. #12
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    Originally posted by civix
    Its pretty easy for me to tell that one's rendered. Look at the eyes. Pretty digitalish-looking, no?
    Her hat looks a little fake as well to me.

  13. #13
    UNBANNED OneStiffRod's Avatar
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    I think the eyes see at 20fps - or maybe just a little bit more - the eyes can be easily fooled remember and something that runs at 60fps fools the eye into seeing something that is continuous.

    I think your TV runs at a 60fps rate and movies have a higher quality - it's the amount of data that can be pushed out per frame or second that really matters.

    If you've ever seen a ray-traced scene, those look absolutely real b/c it handles lighting the best way possible - if u find a way to accurately fool the eye with your lighting technique in another way than ray-tracing (faster) then realistic games are just around the corner, otherwise it's a bit of ways off.
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  14. #14
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    in actuality, television runs at 30fps, and movies only 24fps.

    the minimum fps rate to trick your eyes into seeing movement is 12fps.
    I came up with a cool phrase to put down here, but i forgot it...

  15. #15
    Ecologist
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    Originally posted by Travis Dane
    Her hat looks a little fake as well to me.
    Okay, let's try another.

    http://www.aliaswavefront.com/en/etc...selow1_640.jpg

    That is photo-realistic. I don't even think it's a debatable issue.

    Any imperfections you see probably come from the artist, not the
    technology. Pretty soon, the artists will be more important than
    the programmers... (in game-makin')...
    Staying away from General.

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