What Do The Pro's Use To Build Video Games?

This is a discussion on What Do The Pro's Use To Build Video Games? within the A Brief History of Cprogramming.com forums, part of the Community Boards category; [imitation="DarkBasic User"] Y0 gUYz, DaRkBAZIC r0x0rs that st00pid c++ sh1te! H3ll ya, 1'm 31337! [/imitation] Thank you, thank you, hold ...

  1. #16
    Satan valar_king's Avatar
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    [imitation="DarkBasic User"]
    Y0 gUYz, DaRkBAZIC r0x0rs that st00pid c++ sh1te!
    H3ll ya, 1'm 31337!
    [/imitation]

    Thank you, thank you, hold the applause.
    -Save the whales. Collect the whole set.

  2. #17
    Registered User compjinx's Avatar
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    I have to ask: what is Darkbasic?
    "The most overlooked advantage of owning a computer is that if they foul up there's no law against whacking them around a bit."
    Eric Porterfield.

  3. #18
    Green Member Cshot's Avatar
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    >> What do the pro's use to build video games?

    They use John Carmack.
    Try not.
    Do or do not.
    There is no try.

    - Master Yoda

  4. #19
    BMJ
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    Banal internet user BMJ's Avatar
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    Originally posted by compjinx
    I have to ask: what is Darkbasic?
    www.darkbasic.com

  5. #20
    cppProgrammer
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    Darkbasic looks cool, but is there anything of this sort for c++, just curious?

  6. #21
    Just one more wrong move. -KEN-'s Avatar
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    >>Darkbasic looks cool, but is there anything of this sort for c++, just curious?

    What are you TALKING about? DarkBasic isn't a BASIC add-on...it's a programming language unto itself. A cruddy one at that...

    Yes, I was joking in my first post.

  7. #22
    Visionary Philosopher Sayeh's Avatar
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    Originally posted by Cshot
    >> What do the pro's use to build video games?

    They use John Carmack.

    Very funny. VERY funny!

    ---

    Why is it that the most powerful games are written in C/C++ sometimes with a smattering of assembly-- real works of talent, art, and quasi-science-- and sell for about $50 each; But some TRUE PIECE OF [scatalogical reference here censored by CARNIVORE] that was written in JAVA by brain-dead monkeys at Lucent, Avaya, Agilent, Nortel, or others, costs a telecom company $4 million per copy!!!?!????

    Just [sexual reference here censored by CARNIVORE] nonsense!!!
    It is not the spoon that bends, it is you who bends around the spoon.

  8. #23
    Confused Magos's Avatar
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    Originally posted by Sayeh
    Why is it that the most powerful games are written in C/C++ sometimes with a smattering of assembly-- real works of talent, art, and quasi-science-- and sell for about $50 each; But some TRUE PIECE OF [scatalogical reference here censored by CARNIVORE] that was written in JAVA by brain-dead monkeys at Lucent, Avaya, Agilent, Nortel, or others, costs a telecom company $4 million per copy!!!?!????
    Uh? Because C/C++ is both fast and powerful as opposed to some other languages?
    MagosX.com

    Give a man a fish and you feed him for a day.
    Teach a man to fish and you feed him for a lifetime.

  9. #24
    Ecologist
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    There are actually programs that sell for $4 million per copy?

    But anywho, a $50 game made by 'Id' will sell 2 million coppies. A
    progam made by a brain-dead monkey probably won't sell more
    than 10. They need to charge more in order to make their money
    back...
    Staying away from General.

  10. #25
    Registered User Aran's Avatar
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    They use John Carmack
    that's the funniest thing i've heard since 1:02 PM ESDT today.

    real programmers use real vacuum tubes to make real games...real.

  11. #26
    Registered User alex6852's Avatar
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    I don't know anything about about ColoredBasic but as far as I know all PC games are created on C++ using either OpenGL library (Quake) or DirectX stuff.
    C++ rulez!!!

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