I program in a few languages

This is a discussion on I program in a few languages within the A Brief History of Cprogramming.com forums, part of the Community Boards category; Arena - Flash Game it requires the flash 6 plug-in to play, which you can get at www.macromedia.com the controls ...

  1. #1
    Emotionally Unstable DarkViper's Avatar
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    I program in a few languages

    Arena - Flash Game

    it requires the flash 6 plug-in to play, which you can get at www.macromedia.com

    the controls go as foolws

    up = move/face up
    down = move/face down
    left = mov/facee left
    right = move/face right
    Space Bar = attack

    you have a short ranged sword to start, but there is a gun powerup in the second level.

    this was made in flash and programmed usng actionscript.

    my question is, Do you like this game?

    and if you do, what is your favorite part
    if you dont, what didn;t you like about it
    ~DJ DarkViper signing out
    ----------------------------------------
    My Site:
    Black Jaguar Studios

    Languages:
    Fluent English, Starter German, HTML, Javascript, Actionscript, Intermediate PHP

    Verteran Despiser of: ASP, Java, BASIC, Pascal, Cobalt

  2. #2
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    quite good, the third level has about 10 enemies on though and then nothing else happens
    http://uk.geocities.com/ca_chorltonkids

  3. #3
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    Doesn't work for me

  4. #4
    Refugee face_master's Avatar
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    Gets boring in like 4.98 nonoseconds. Plus, you can kill like half of the little dudes by slashin' 'em when they're all bunched up. Must have been fairly hard to code, though.

  5. #5
    RoD
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    Redundantly Redundant RoD's Avatar
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    Nice attempt, but i have some input:

    1) Needs new music man

    2) Work on how u can kill them, i made it up several levels just standing in one place holding the space bar.

    3) Reconsider how many enimies u have per level, make em harder but it lags. I mean u can have less monsters bt harder so u keep hard level gains but speed it up a little.

  6. #6
    Banned Cgawd's Avatar
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    lol didnt you play this before you exported the swf lol jeeese, game play could be greatly improved

  7. #7
    S Sang-drax's Avatar
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    I'm unable to move.
    Last edited by Sang-drax : Tomorrow at 02:21 AM. Reason: Time travelling

  8. #8
    Refugee face_master's Avatar
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    >> I'm unable to move.

    make sure you just click the flash movie to make it selected

  9. #9
    S Sang-drax's Avatar
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    Attacking works, but not moving.
    Last edited by Sang-drax : Tomorrow at 02:21 AM. Reason: Time travelling

  10. #10
    Emotionally Unstable DarkViper's Avatar
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    k im gonna say this again. you need flash 6 player to play it.

    there will be much more improvments. this was a couple posts and i replied to it.

    Viper, this game was poorly made. I thought that it was an aesthetic nightmare. The stick figure in the beginning was to mediocre. It would have been much better if you animated him with a naturalistic touch. The sword and the gun that he is holding are both extremely crude. Try not to use black lines to represent the borders of your objects. It takes away from the realism. Use various shades of a color instead. There was no purpose for that small rectangular box to be in the corner, and if there was, then hide it from the viewer's sight. As for gameplay, the trite blood effect was feeble and didn't really impress me. Randomize the way that the enemies die, rather than using the same "blood-splatter" technique (make them fall over, lose a limb, etc...) Another problem was that this game did not offer any real challenge. I beat each level in less than 30 seconds. The sound was poorly coordinated as well. You could easily notice the loops and the "Gorrilaz Song" attempt at a loop made it clear that this was amaturely done. An error that I noticed was that enemies walked under already dead enemies and their blood. The one thing I enjoyed was how the enemies swarmed after the main character. Please do not take any offense to this review of your game. If you just put more effort into it, it would have been much better. I may even post an animation of a stick figure to show you what I'm talking about. You probably can do much better than this viper.
    that was by someone i know named Rocky10. then my friend kunall rteplied with this

    Don't push it, Ryan. That game is in its extreme developmental stages. From the info Viper provided me with, it's going to be A LOT better than that.
    then i replied with this

    hey, im not offended.

    this game is going to NOT (and i repeat) NOT!!! going to have stick figures. the stick figures are there for something to kill for now.

    the death scenes are going to be randomized i promis as ntohing dies the exact same way as another 3 times in a row. its only common sense.

    there is already a gun powerup and there will be a shotgun and uzi powerup in later versions after the real release (as extras, but you didn;t hear that ) and the enemies you see are the simple grunts. they only punch when they get close. there will be a few more enemies which will actually provide a bit of a challenge. like enemies with guns.

    the stick at the beginning, again, he wont be there ocne the game is actually done. this is a basic engine. it aint even a done engine.

    the box in the corner.

    its not meant to be in that spot, thats the button wich contains the script

    Code:

    on(keyPress "<Left>") {
    prevFrame();
    }
    on(keypress "<Right>") {
    nextFrame();
    }
    on(keypress "<Enter>") {
    nextScene();
    }


    . your right, its not supposed to be there. i just keep forgetting to move it.

    as for shading and everything, GRAPHICS WILL BE CHANGED!!!

    the music loops, HEH! i only have MS Sound recorder to edit from. and the songs i downloaded from kazaa. its a tad bit of a challenge to get the music to stop at the EXACT right place.

    but heres a few things i dont think you noticed.
    did you realize that the farther you are away, the faster they are, the closer they are, the slower? hehehe.

    the pathfinding is mainly what im showing off here. pretty soon, were just gonna have enemies appear at random in random places.

    this game is gonna rule!

    right now, people i know who play it, love how they can win easily and gain points, and still have good gory fun.
    so i hope everyone understands now.

    this is super beta form.
    ~DJ DarkViper signing out
    ----------------------------------------
    My Site:
    Black Jaguar Studios

    Languages:
    Fluent English, Starter German, HTML, Javascript, Actionscript, Intermediate PHP

    Verteran Despiser of: ASP, Java, BASIC, Pascal, Cobalt

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