Multiple keystrokes in Borland c++ in DOS
I have been racking my brain trying to figure out how to handle multiple keystrokes in DOS with borland Turbo C++ v 3.0. If anyone has any information or links to information on the following subjects I will be very greatful...
Eliminating the keyboard delay(When you hold down the arrow key, the sprite moves in that the direction once, then stops for a second, then continues to go until you release the, I don't want him to stop for a second)
Handling multiple keystrokes(I want to be able to read the up key and the right key at the same time to make a sprite go diagonal)