Developing for platform..

This is a discussion on Developing for platform.. within the A Brief History of Cprogramming.com forums, part of the Community Boards category; Say I wanted to develop a new game for the Playstation 2...would it be possible to burn it to a ...

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    Seven years? civix's Avatar
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    Developing for platform..

    Say I wanted to develop a new game for the Playstation 2...would it be possible to burn it to a disk or something, then play it over the PS2?

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    I'm assuming you'd need the PS2 SDK, plus it will not play burned discs without a modchip.
    Last edited by Eibro; 08-21-2002 at 10:54 PM.

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    BMJ
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    Banal internet user BMJ's Avatar
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    Did you re-register Eibro?

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    Yes, my other name was stupid... I used it what back when, plus I have too many usernames on different forums. And I thought it might fix the login bug...

    I was Dual-Catfish (obviously)

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    ¡Amo fútbol!
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    Goto metroworks.com. Codewarrior has a PS2 version but it is big $$. If you do buy a PS2 compiler, it is really gonna cost you.

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    It's full of stars adrianxw's Avatar
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    Where did "Dual-Catfish" come from BTW? Red Tail? Synodontis? Brochis/Cory? ...
    Wave upon wave of demented avengers march cheerfully out of obscurity unto the dream.

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    It has a really disturbing origin... i'd rather not get into it.
    I will say it has something to do genitalia and Rickey Martin...

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    geek SilentStrike's Avatar
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    You could use the ps2 linux kit, but that requires everyone who plays the game to have the linux kit as well. It does, however, still give you low level access to all the ps2 hardware, should you choose to use it.
    Prove you can code in C++ or C# at TopCoder, referrer rrenaud
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