Converting blender files to .X
I'm having troubles converting .blend files into .X files (for use in DirectX obviously). Blender can export .VRML and .DXF as well as .blend but they seem to convert very poorly. I was wondering what people around here used? I know theres a few blender users lurking about. Have you ever converted you models to .X or do you know a good way of doing it?
Most applications seem to convert the model but neglect the textures, leaving me with a coloured, yet texturless object. If I understand correctly (and I'm not sure I do) .X files contain no texture data (besides UV) and textures are mapped to a BMP or the like when the file is converted... ? Cant seem to get this to happen. Would anyone mind enlightening me? I'm rather new to the modelling scene as I rather prefer coding.