I fail to see how those two even relate since one is about illegal software and another is about something which truly affects a society and therefore should be monitored. Cracking and hacking affect sales but do so only for the company and publisher that wrote and/or published the software. It eventually raises prices....so we've heard...but does it really? For the most part games are still in the 50 dollar range for a good game. That hasn't changed from the early to mid 1980's. Atari 2600 games were about 50 bucks when they came out. Pitfall was 40, Yars Revenge was 50, etc, etc. Games today be they for the PC or console are still in that range. Of course you have the 'game of the year' packs that try to get you for 60 or 70 or the ever so unpopular tactic that Microsoft employed with Flight Simulator 2004 when they released 3 different versions that were essentially not all that different from each other.
Meanwhile the argument piracy will always be around and we should concentrate our efforts elsewhere seems... you know, odd. Drugs will always be around and yet the methods and technology involved in catching dealers and couriers is ever evolving.