I'm currently in the designing stage of my game -- I really want to make it OpenSource. However, it's primarily a competitive network game. Is it possible to create this game, as OpenSource with minimal risk of cheaters (More than if it were closed source). ie, someone could make a proxy, since the netcode would be available and pretty much do anything.
That was certainly a cloud above the release of the 'Quake 3' source -- many commercial games still used the engine.
I'm keen on ideas!
Thanks in advance.