Debris

This is a discussion on Debris within the A Brief History of Cprogramming.com forums, part of the Community Boards category; http://www.theprodukkt.com/downloads/fr-041_debris.zip 180kb executable. Made by the same people who made .kkrieger, which was a 96kb shooter with amazing lighting effects ...

  1. #1
    Ecologist
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    Debris

    http://www.theprodukkt.com/downloads/fr-041_debris.zip

    180kb executable. Made by the same people who made
    .kkrieger, which was a 96kb shooter with amazing lighting
    effects (for the time)

    http://youtube.com/watch?v=1VqzjafwCNA

    Why don't more developers actually make games this way?
    And why are there games that are already filling up BRDs?
    Staying away from General.

  2. #2
    Supermassive black hole cboard_member's Avatar
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    Yay.
    Good class architecture is not like a Swiss Army Knife; it should be more like a well balanced throwing knife.

    - Mike McShaffry

  3. #3
    Dr Dipshi++ mike_g's Avatar
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    It was an impressive demo, but size coding gets annoying when it takes ages to decompress itself. Developers don't make games this way because its harder, takes longer, and theres no real benefit considering how much space is available. Although I'd agree that most games nowadays are way more bloated than they need to be.

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