180kb executable. Made by the same people who made
.kkrieger, which was a 96kb shooter with amazing lighting
effects (for the time)
Why don't more developers actually make games this way?
And why are there games that are already filling up BRDs?
It was an impressive demo, but size coding gets annoying when it takes ages to decompress itself. Developers don't make games this way because its harder, takes longer, and theres no real benefit considering how much space is available. Although I'd agree that most games nowadays are way more bloated than they need to be.