I'm pretty sure he meant different by complexity, as the rest of the quote would imply, not by definition. Regardless, I would disagree that they differ so much by complexity, anyway. I'm sure if you were to look into the code of the most advanced physics engines in games... you'd find that the vector mathmatics there was as complicated as any practical math problem. The place where calculus gets fuzzy that practical gaming applications wouldn't really go is where they consider an undefined number of dimensions. I'm not a game programmer, anyway, so I couldn't really comment farther than that.
Originally Posted by medievalelks
It depends completely on the application domain you choose. My advice? Learn SAP and bill clients $200 per hour. A lot of the programming is getting off shored to cheap labor nowadays.
Originally Posted by nightwolfe00