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Hunter2
09-29-2003, 08:22 PM
Hey everyone... I'm having difficulties again (Don't I seem to have a lot? :D). I first noticed this when I tried running my Space Shooterz DX game on my computer after upgrading to WindowsXP. At first it worked O.K., but then after a while, I minimized it (or else it minimized itself), and then it wouldn't re-open. The game uses DirectDraw 7, DirectSound and DirectMusic (if the latter 2 help at all lol). Ever since, whenever I run the EXE, it will change to fullscreen, but then instantly it will change back, minimize itself, and not restore again when I click on the icon - but the music will still be playing in the background. Just now, I also noticed that when I try going into a fullscreen visualizer with Windows Media Player, it will also go into fullscreen then de-fullscreen-ize and play as a normal window again.

Does anybody have any idea about why this is happening? :confused:

**Note: I already tried installing the latest video drivers, it didn't help...

XSquared
09-29-2003, 08:29 PM
Heck, it won't even open up on mine. Just sits there in the task bar with the music playin.

Hunter2
09-29-2003, 08:48 PM
Odd, must be a WindowsXP issue then. I guess I'll have to figure something out then...

Waldo2k2
09-29-2003, 09:58 PM
Are you running as admin or user?
If user, start run mmc, file, add/remove snapin, add, click one of the security snapins, do the same for the other, hit save as (should save to the save to the admin tools dir) then call it security or whtaever. Now I can't remember the exact procedure, but open help and it will tell you how to apply security templates, and you're going to have to use compatws template. This relaxes restrictions on legacy apps.

If you're already an admin or something then play with the compatibility...otherwise you're pretty much up a creek.

Hunter2
09-30-2003, 05:33 PM
otherwise you're pretty much up a creek.Huh? Isn't there any other way to make DirectX7 games for WindowsXP other than running them in compatibility mode??

Waldo2k2
09-30-2003, 09:53 PM
Are you sure that it's just DX causing the problem? Perhaps it's some other method the program is calling. Admin or compatibility or both are the only answers. DX 9 covers the DX 7 api but if there's calls being made that windows doesn't like, users won't be able to run it right. I still don't understand parts of xp

Hunter2
10-01-2003, 01:32 PM
>>Are you sure that it's just DX causing the problem?
Actually, no. Truthfully, that's just a wild guess. But since the main difference between Space Shooterz DX and Space Shooterz is the fact that DX uses DX, I figured it might be a good guess.

The odd thing is though, I just tested it again right now, and it worked fine :eek: I just looooove bugs that come and go at will :rolleyes:

Waldo2k2
10-01-2003, 10:43 PM
yeah, i hate that...
btw you never told me if you were logged on as an admin or not...sometimes reinstalling apps helps out too, beats the hell outta me, but it seems to help

Hunter2
10-02-2003, 04:49 PM
>>btw you never told me if you were logged on as an admin or not

Ah right, sorry... Yes I'm always admin, or at least I'm pretty darn sure I was unless I clicked on "parents" by accident when logging in.

>>sometimes reinstalling apps helps out too
Hmm, well, not much to reinstall with this one :D (copy all these files into a folder together, create a file which tells you which midi device you're using, hit the run button...)