Graphics libraries... Which one? [Archive] - C Board

PDA

View Full Version : Graphics libraries... Which one?


dead_cell
12-26-2002, 09:47 PM
Hey all,

I've been getting bored with console-based C++ programming lately and was thinking about doing a little bit of grahpics work in C++ before I move on to full-fledged windows apps. The only problem is, however, that I don't have a graphics library. I've heard some good things about allegro, but I'm wondering what you all think is the best library (for an intermediate coder).

Thanks again,

Dead Cell

joshdick
12-26-2002, 09:55 PM
This post sounds like it ought to be in the Game Programming forum. You might get more help that way.

dead_cell
12-26-2002, 09:59 PM
Yeah I just figured that out. I've been reading on the C++ board for so long that I lost track of where I was... Sorry 'bout that.

Eibro
12-26-2002, 10:02 PM
SDL is a very nice and easy library:
http://www.libsdl.org

vasanth
12-28-2002, 09:44 AM
well if you want to do graphics in console and you are a new newbie to graphics and you have no idea what it is .. i sugges you use the old crappy BGI graphics library.. it is very easy to use and i with no proper experience in graphics have managed to create many games such as chess, tic tac toe, bricks, tennis etc etc which have a decent graphics..... Any help PM me...

Eber Kain
12-28-2002, 11:50 AM
I would go for OpenGL, its pretty easy to use and lets you do anything with 2d or 3d.


NeHe (http://nehe.gamedev.net/) has tons of good tutorials that can help you learn OpenGL.

e-tard
12-28-2002, 04:23 PM
Me likes allegro;) if your going to be doing graphics most likely you will be doing sound... and player input at the very least.. Allegro has a bunch of other snuff to,although it is a tad bit bloated its portability,functionality and easy of use are really hard to match.

Check out www.allegro.cc for lots of usefull for info