model format and editor [Archive] - C Board

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Hershlag
07-27-2002, 03:31 PM
I've messed around with DXF only to find out it isn't good for game engines. There are a few things that game model formats obviously need.

1. light sources
2. textures
3. joints? pivot points for things such as arms? (don't know if that should be in the format)

Anything else?

Anyway, what format has these things and can be reasonable to parse? Has anyone had any luck with a particular editor? I need a "world" editor and a "model" editor. if they're one and the same, so be it.

Hershlag
07-27-2002, 04:08 PM
ok, how bout best FREE one. This isn't worth spending all kinds of money for my first run at a 3d game. I've got a rudementary game engine in development and it's great with my lame cubes that I'm throwing in but games of just cubes aren't terribly interesting. :)

here's a link to a site that has some. Have any of you used any of these? http://www.3dlinks.com/software_modshare.cfm

RPG++
07-29-2002, 06:50 PM
no answer to ur question since I too am looking for the same thing.
have u used any of thesoftware at that site u gave the link too? are they any good?

Hershlag
07-30-2002, 08:26 AM
I tried out gmax because it is a "toned down" 3dstudio max. but I got irritated with it because it only saves to their format. I decided on using simple dxf files and adding textures to the layers myself. dxf really only gives me the polygons which will have to do I guess