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  1. How to become a Game Dev?
  2. OpenGL Textures Doing Weird Things?
  3. win32 32bit to x64 code problems
  4. GDIMario in Win32 API - Questions
  5. Boardgames Onlie Beta
  6. Help me with The Game of Roulette plzzzzzzz :(
  7. A quick GLUT question
  8. Hi... this is not a game; rather, it is me asking for help related to a game.
  9. Euler Angles to Quaternions
  10. Setting the video mode in X
  11. Altering DirectX matrices directly with transforms.
  12. .x file loading
  13. rendering gun mesh infront of camera?
  14. using D3DXComputeBoundingSphere with LPD3DXMESH
  15. Your experience from text to graphics.
  16. directx-how to use no texture
  17. SDL C++ Time based movements
  18. How can i start?
  19. c++ bot >:O
  20. Suggestions on early design
  21. SDL Events in seperated.
  22. Simple collision detection
  23. Gimbal Lock My Hated Foe
  24. mandelbrot set program improvements
  25. Future Career in Game Programming
  26. Position problem.
  27. SDL Chess Game problem
  28. Game maps similar to Eye of the Beholder?
  29. Multiple class instances
  30. I need Help with scripts for a game!
  31. Direct2D on GDI Device Context
  32. Sound Recognition
  33. Magic: The Gathering
  34. Cube map is upside down.
  35. Is learning how to program in mode 13h still worth it?
  36. Detailed ASCII Pong Game, please review!
  37. HLSL, Error with Color
  38. after C where to start game programing
  39. Game advice
  40. IDirect3DDevice9::GetAvailableTextureMem()
  41. Camera problem
  42. SDL game engine - fireshot
  43. Game networking question
  44. Help with snake game in sdl/c
  45. detect if the player has a powercut
  46. should you use select with udp sockets?
  47. Ping Pong - ball movement. Completely random, smooth, not 'locked' movement. How to?
  48. [D3D9] Point Light not working
  49. Can i do that? (Sorry, long explanation and it's 4AM).
  50. Texture Map shows all white in the cube not the pictures