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  1. Quaternion Rotation
  2. glDrawElements()
  3. first opengl game, problems.
  4. Updating/Patching Code .EXE
  5. Cross Platform Question
  6. Files for a game
  7. C++
  8. glViewport()
  9. RPG inventory, removing items
  10. Implemented vertex arrays, prob. rendering
  11. Isometric Tile Engine using DirectX
  12. Problem with SDL
  13. need function help, passing arguments
  14. Bullet start locations on a sprite after rotation
  15. deleting objects, textures, and materials
  16. text adventure game
  17. .Net vs VS 6
  18. Keep getting an error report
  19. Lighting
  20. Textures not setting properly.
  21. Ranged numbers
  22. Best way to handle incoming commands from a client.
  23. Process priority
  24. Need help on my Mancala game.
  25. Animation sequence class
  26. Weird Z-buffer issues
  27. Pixel/Vertex shader framework design
  28. include error (windows.h)
  29. shamino: my implementation of ms3d va
  30. BAsic problem with error handling in sdl using printf
  31. need help making a dot bounce up and down y axis in this prog
  32. Tracking item location in inventory
  33. I cant get it to open my shop()
  34. Screen of first try at per-pixel diffuse
  35. some design advice
  36. how to add features to a game?
  37. I cant compile this small code
  38. Closing the Console w/ GLUT
  39. GLUT Resizing and Focusing
  40. sdl
  41. Solution to earlier quad-tree culling
  42. Problem in mouse position
  43. Sky scattering shader
  44. Design question
  45. Interactivity!
  46. the right(no not left, right) approach
  47. rotation in OpenGL
  48. sound
  49. Box Game
  50. loading images in open gl