- Awesome game Idea, need direction.
- Blending troubles
- Collision Detection Problem
- Animation in SDL
- Structuring .cpp's and .h's
- Dialogue class code for RPG
- is this how to do this...
- Outline on my text
- Got idea but is this possible?
- Game Idea (Tetris Maze)
- Reviving my old scripting language.
- Calculating ambient light.
- State manager generic data
- Collision detection woes
- Arranging Breakout Blocks
- OpenGL Beginner: Please Help
- continuous key pressing technique
- Quad equation for collision detection?
- fun with pathfinding
- tic tac toe AI roadblock >:-(|)
- Low FPS
- Sooooo....
- Game Engine
- Fighting AI Algorithm
- C++ only goes so far...
- Okay, giant issue, I think I'm treading into territory outside of cboards maybe...
- class trouble
- Easy Question
- Mathematical, nautical steering problem
- Need testers for editor
- OpenGL VBO
- First major program in C
- OpenGl & SDL issue
- Starting 2D Game Programming...
- C and Game Programming Books
- practice game
- Errors with header files in OpenGL using VisualC++
- calling OpenGL methods from outside the main class
- 2D pixel perfect collision detection
- DirectX version
- Managed C++ for Game Programming?
- Compiling issue with the OpenGL tutorial by RoD
- DirectX version issues
- Collision Design
- Where is dxutil.h and d3dfont.h?
- GLUT Keyboard Reaction Help
- lots of questions about opengl
- Terminating a GLUT program?
- trpg
- Clockwork BETA v3 editor screen.