- Making an opaque texture
- Z-Sorting
- DirectX: Need help with D3DXCreateTextureFromFileEx / D3DX_DEFAULT_NONPOW2
- Do I have a memory leak? (SDL)
- Scene Graph - Compiling
- [OPENGL] RGBA16 e BGRA16 Textures
- Skipping DX swap chain node - not good...
- minigun prototype
- Code Warrior IDE
- Help with reacting to collision in my 2D sidescroller
- Question - GUI Programming
- Using XML? My own binary system? A paint by number scheme?
- beach bar (sims type game)
- Allegro with MSVC 7.1!
- Half of the circle
- Game
- C# Interactive Fiction -- Need some ideas on something
- Model not showing up on screen...
- We Have Terrain!
- Solution to culling issues?
- Loading a bitmap (Without using glaux)
- Particles
- OpenGL & 3ds max
- OpenGL Matrices
- CreateDevice failing
- Texture Objects and ID's
- scene graph rendering techniques
- A simple first program/semi game
- Velocity of an object
- A game/application database! www.gamingdl.com
- composing layers is openGL
- Does my card support multitexture our not?!?!
- Clockwork screenshot - GUI
- C for games
- Caught a problem MS3D structure setup.
- Scripting
- Whatever happened to gameplay?
- Derived class can't declare
- Wireframe 3D engine problem
- Solution to former XSpace problem
- Buffer problem
- Red Diamond - Little bit of a preview
- Collision problems with Space Invaders
- not drawing my bad guys
- software engineer and game programmer
- Videos from physics springs system
- Strange warning from MSVC 6
- Clicking an Object in OpenGL.
- GL_CLIP_PLANE not working
- do you have to use createwindow to create the main directx window?